public void BuildObjects(GameObject colliderRoot)
            {
                SpringColliderSetup.DestroySpringColliders(colliderRoot);
                var allChildren = colliderRoot.BuildNameToComponentMap <Transform>(true);

                SetupDynamicsNulls(colliderRoot, allChildren, dynamicsNullRecords);

                // New objects may have been created by SetupDynamicNulls, so retrieve all the children again
                allChildren = colliderRoot.BuildNameToComponentMap <Transform>(true);
                foreach (var record in colliderRecords)
                {
                    SetupColliderFromRecord(colliderRoot, allChildren, record);
                }
            }
            public static ParsedSpringBoneSetup ReadSpringBoneSetupFromText
            (
                GameObject springBoneRoot,
                GameObject colliderRoot,
                string recordText,
                IEnumerable <string> inputValidColliderNames
            )
            {
                List <TextRecordParsing.Record> rawSpringBoneRecords = null;
                List <TextRecordParsing.Record> rawPivotRecords      = null;

                try
                {
                    var sourceRecords = TextRecordParsing.ParseRecordsFromText(recordText);
                    TextRecordParsing.Record versionRecord = null;
                    GetVersionFromSetupRecords(sourceRecords, out versionRecord);
                    rawSpringBoneRecords = TextRecordParsing.GetSectionRecords(sourceRecords, "SpringBones");
                    if (rawSpringBoneRecords == null || rawSpringBoneRecords.Count == 0)
                    {
                        rawSpringBoneRecords = TextRecordParsing.GetSectionRecords(sourceRecords, null)
                                               .Where(item => item != versionRecord)
                                               .ToList();
                    }
                    rawPivotRecords = TextRecordParsing.GetSectionRecords(sourceRecords, "Pivots");
                }
                catch (System.Exception exception)
                {
                    Debug.LogError("SpringBoneSetup: 元のテキストデータを読み込めませんでした!\n\n" + exception.ToString());
                    return(null);
                }

                var hasErrors = false;

                var errors            = new List <TextRecordParsing.Record>();
                var pivotRecords      = SerializePivotRecords(rawPivotRecords, errors);
                var springBoneRecords = SerializeSpringBoneRecords(rawSpringBoneRecords, errors);

                if (errors.Count > 0)
                {
                    hasErrors = true;
                }

                var validObjectNames = springBoneRoot.GetComponentsInChildren <Transform>(true)
                                       .Select(item => item.name)
                                       .Distinct()
                                       .ToList();
                var validPivotRecords = new List <PivotSerializer>();

                if (!VerifyPivotRecords(pivotRecords, validObjectNames, validPivotRecords))
                {
                    hasErrors = true;
                }

                var validPivotNames = new List <string>(validObjectNames);

                validPivotNames.AddRange(validPivotRecords.Select(record => record.name));

                var validColliderNames = new List <string>();
                var colliderTypes      = SpringColliderSetup.GetColliderTypes();

                validColliderNames.AddRange(colliderTypes
                                            .SelectMany(type => colliderRoot.GetComponentsInChildren(type, true))
                                            .Select(item => item.name));
                if (inputValidColliderNames != null)
                {
                    validColliderNames.AddRange(inputValidColliderNames);
                }

                var  validSpringBoneRecords = new List <SpringBoneSerializer>();
                bool hasMissingColliders;

                if (!VerifySpringBoneRecords(
                        springBoneRecords,
                        validObjectNames,
                        validPivotNames,
                        validColliderNames,
                        validSpringBoneRecords,
                        out hasMissingColliders))
                {
                    hasErrors = true;
                }

                if (hasMissingColliders)
                {
                    Debug.LogWarning("スプリングボーンセットアップ:一部のコライダーが見つかりません");
                }

                return(new ParsedSpringBoneSetup
                {
                    HasErrors = hasErrors,
                    pivotRecords = validPivotRecords,
                    springBoneRecords = validSpringBoneRecords
                });
            }