public void ResetWindow() { // Close the old window window.Close(); window.Dispose(); window = null; // Reset canvas Canvas.Clear(); Canvas = null; // Load new one LoadWindow(); }
private void LoadWindow() { // Determine settings var vmode = new VideoMode( (uint)Settings.ReadInt("Video", "ResX", 1024), (uint)Settings.ReadInt("Video", "ResY", 600), 24); bool fscreen = Settings.ReadInt("Video", "Fullscreen", 0) == 1; bool vsync = Settings.ReadInt("Video", "VSync", 1) == 1; // Setup the new window window = new RenderWindow(vmode, "FTL: Overdrive", fscreen ? Styles.Fullscreen : Styles.Close, new ContextSettings(24, 8, 8)); window.SetVisible(true); window.SetVerticalSyncEnabled(vsync); window.MouseMoved += new EventHandler <MouseMoveEventArgs>(window_MouseMoved); window.Closed += new EventHandler(window_Closed); window.MouseButtonPressed += new EventHandler <MouseButtonEventArgs>(window_MouseButtonPressed); window.MouseButtonReleased += new EventHandler <MouseButtonEventArgs>(window_MouseButtonReleased); window.KeyPressed += new EventHandler <KeyEventArgs>(window_KeyPressed); window.KeyReleased += new EventHandler <KeyEventArgs>(window_KeyReleased); window.TextEntered += new EventHandler <TextEventArgs>(window_TextEntered); // Init UI Canvas = new UI.Canvas(); var screenrect = Util.ScreenRect(window.Size.X, window.Size.Y, 1.77778f); Canvas.X = screenrect.Left; Canvas.Y = screenrect.Top; Canvas.Width = screenrect.Width; Canvas.Height = screenrect.Height; // Load icon using (var bmp = new System.Drawing.Bitmap(Resource("img/exe_icon.bmp"))) { byte[] data = new byte[bmp.Width * bmp.Height * 4]; int i = 0; for (int y = 0; y < bmp.Height; y++) { for (int x = 0; x < bmp.Width; x++) { var c = bmp.GetPixel(x, y); data[i++] = c.R; data[i++] = c.G; data[i++] = c.B; data[i++] = c.A; } } window.SetIcon((uint)bmp.Width, (uint)bmp.Height, data); } }
private void LoadWindow() { // Determine settings var vmode = new VideoMode( (uint)Settings.ReadInt("Video", "ResX", 1024), (uint)Settings.ReadInt("Video", "ResY", 600), 24); bool fscreen = Settings.ReadInt("Video", "Fullscreen", 0) == 1; bool vsync = Settings.ReadInt("Video", "VSync", 1) == 1; // Setup the new window window = new RenderWindow(vmode, "FTL: Overdrive", fscreen ? Styles.Fullscreen : Styles.Close, new ContextSettings(24, 8, 8)); window.SetVisible(true); window.SetVerticalSyncEnabled(vsync); window.MouseMoved += new EventHandler<MouseMoveEventArgs>(window_MouseMoved); window.Closed += new EventHandler(window_Closed); window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(window_MouseButtonPressed); window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(window_MouseButtonReleased); window.KeyPressed += new EventHandler<KeyEventArgs>(window_KeyPressed); window.KeyReleased += new EventHandler<KeyEventArgs>(window_KeyReleased); window.TextEntered += new EventHandler<TextEventArgs>(window_TextEntered); // Init UI Canvas = new UI.Canvas(); var screenrect = Util.ScreenRect(window.Size.X, window.Size.Y, 1.77778f); Canvas.X = screenrect.Left; Canvas.Y = screenrect.Top; Canvas.Width = screenrect.Width; Canvas.Height = screenrect.Height; // Load icon using (var bmp = new System.Drawing.Bitmap(Resource("img/exe_icon.bmp"))) { byte[] data = new byte[bmp.Width * bmp.Height * 4]; int i = 0; for (int y = 0; y < bmp.Height; y++) for (int x = 0; x < bmp.Width; x++) { var c = bmp.GetPixel(x, y); data[i++] = c.R; data[i++] = c.G; data[i++] = c.B; data[i++] = c.A; } window.SetIcon((uint)bmp.Width, (uint)bmp.Height, data); } }