private Library.System library_AddSystem(string name) { // Create system and return it var sys = new Library.System(); Root.Singleton.mgrState.Get <Library>().AddSystem(name, sys); return(sys); }
private Library.System library_AddSystem(string name) { // Create system and return it var sys = new Library.System(); Root.Singleton.mgrState.Get<Library>().AddSystem(name, sys); return sys; }