private void outfitLoadBtn_Click(object sender, EventArgs e) { var outfit = ((IContentReference<Outfit>)outfitList.SelectedItem).Get(); if (outfit == null) { return; } if (Avatar == null) { Avatar = new AdultVitaboyModel(); } var content = Content.Content.Get(); if (outfit.Region == 0) { // Head Avatar.Head = outfit; } else { Avatar.Body = outfit; } SetPreview(Avatar); }
/// <summary> /// Constructs a new AdultVitaboyModel instance from an old one. /// </summary> /// <param name="old">The old instance.</param> public AdultVitaboyModel(AdultVitaboyModel old) : base(old) { }
private void UISimInit() { Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up); Scene = new _3DScene(GameFacade.Game.GraphicsDevice, Camera); Scene.ID = "UISim"; GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler<EventArgs>(GraphicsDevice_DeviceReset); Avatar = new AdultVitaboyModel(); Avatar.Scene = Scene; Avatar.Scale = new Vector3(0.45f); Scene.Add(Avatar); }
private void UISimInit() { Camera = new WorldCamera(GameFacade.GraphicsDevice); Camera.Zoom = LotView.WorldZoom.Near; Camera.CenterTile = new Vector2(-1, -1)*FSOEnvironment.DPIScaleFactor; Scene = new _3DTargetScene(GameFacade.Game.GraphicsDevice, Camera, new Point(140 * FSOEnvironment.DPIScaleFactor, 200 * FSOEnvironment.DPIScaleFactor), (GlobalSettings.Default.AntiAlias)?8:0); Scene.ID = "UISim"; GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler<EventArgs>(GraphicsDevice_DeviceReset); Avatar = new AdultVitaboyModel(); Avatar.Scene = Scene; var scale = FSOEnvironment.DPIScaleFactor; Avatar.Scale = new Vector3(scale, scale, scale); Scene.Add(Avatar); }