public HITSound PlaySoundEvent(string evt) { evt = evt.ToLower(); if (ActiveEvents.ContainsKey(evt)) { if (ActiveEvents[evt].Dead) ActiveEvents.Remove(evt); //if the last event is dead, remove and make a new one else return ActiveEvents[evt]; //an event of this type is already alive - here, take it. } var content = FSO.Content.Content.Get(); if (Events.ContainsKey(evt)) { var evtent = Events[evt]; if (evt.Equals("piano_play", StringComparison.InvariantCultureIgnoreCase)) { evt = "playpiano"; if (ActiveEvents.ContainsKey(evt)) { if (ActiveEvents[evt].Dead) ActiveEvents.Remove(evt); //if the last event is dead, remove and make a new one else return ActiveEvents[evt]; //an event of this type is already alive - here, take it. } } uint TrackID = 0; uint SubroutinePointer = 0; if (evtent.ResGroup.hsm != null) { var c = evtent.ResGroup.hsm.Constants; if (c.ContainsKey(evt)) SubroutinePointer = (uint)c[evt]; var trackIdName = "guid_tkd_" + evt; if (c.ContainsKey(trackIdName)) TrackID = (uint)c[trackIdName]; else TrackID = evtent.TrackID; } else { //no hsm, fallback to eent and event track ids (tsov2) var entPoints = evtent.ResGroup.hit.EntryPointByTrackID; TrackID = evtent.TrackID; if (entPoints.ContainsKey(evtent.TrackID)) SubroutinePointer = entPoints[evtent.TrackID]; } if (evtent.EventType == HITEvents.kTurnOnTV) { var thread = new HITTVOn(evtent.TrackID); Sounds.Add(thread); ActiveEvents.Add(evt, thread); return thread; } else if (SubroutinePointer != 0) { var thread = new HITThread(evtent.ResGroup.hit, this); thread.PC = SubroutinePointer; if (TrackID != 0) thread.SetTrack(TrackID, evtent.TrackID); Sounds.Add(thread); ActiveEvents.Add(evt, thread); return thread; } else if (TrackID != 0 && content.Audio.TracksById.ContainsKey(TrackID)) { var thread = new HITThread(TrackID); Sounds.Add(thread); ActiveEvents.Add(evt, thread); return thread; } } return null; }
public void Tick() { for (int i = 0; i < Sounds.Count; i++) { if (!Sounds[i].Tick()) Sounds.RemoveAt(i--); } if (NextMusic != null) { if (MusicEvent == null || MusicEvent.Dead) { MusicEvent = NextMusic; Sounds.Add(NextMusic); NextMusic = null; } } for (int i = 0; i < FSCPlayers.Count; i++) { FSCPlayers[i].Tick(1/60f); } }