/// <summary> /// Creates a new instance of Content. /// </summary> /// <param name="basePath">Path to client directory.</param> /// <param name="device">A GraphicsDevice instance.</param> private Content(string basePath, GraphicsDevice device) { this.BasePath = basePath; this.Device = device; Changes = new ChangeManager(); UIGraphics = new UIGraphicsProvider(this, Device); AvatarMeshes = new AvatarMeshProvider(this, Device); AvatarBindings = new AvatarBindingProvider(this); AvatarTextures = new AvatarTextureProvider(this, Device); AvatarSkeletons = new AvatarSkeletonProvider(this); AvatarAppearances = new AvatarAppearanceProvider(this); AvatarOutfits = new AvatarOutfitProvider(this); AvatarAnimations = new AvatarAnimationProvider(this); AvatarPurchasables = new AvatarPurchasables(this); AvatarHandgroups = new HandgroupProvider(this, Device); AvatarThumbnails = new AvatarThumbnailProvider(this, Device); WorldObjects = new WorldObjectProvider(this); WorldFloors = new WorldFloorProvider(this); WorldWalls = new WorldWallProvider(this); WorldObjectGlobals = new WorldGlobalProvider(this); WorldCatalog = new WorldObjectCatalog(); Audio = new Audio(this); GlobalTuning = new Tuning(Path.Combine(basePath, "tuning.dat")); Init(); }
/// <summary> /// Creates a new instance of Content. /// </summary> /// <param name="basePath">Path to client directory.</param> /// <param name="device">A GraphicsDevice instance.</param> private GameContent(string basePath, ContentMode mode, GraphicsDevice device, bool init) { LoadProgress = ContentLoadingProgress.Started; BasePath = basePath; _device = device; Mode = mode; ImageLoader.PremultiplyPNG = 1;// (FSOEnvironment.DirectX)?0:1; if (device != null) { RCMeshes = new RCMeshProvider(device); UIGraphics = new UIGraphicsProvider(this); if (TS1) { TS1Global = new TS1Provider(this); AvatarTextures = new TS1AvatarTextureProvider(TS1Global); AvatarMeshes = new TS1BMFProvider(TS1Global); } else { AvatarTextures = new AvatarTextureProvider(this); AvatarMeshes = new AvatarMeshProvider(this, _device); } AvatarHandgroups = new HandgroupProvider(this); AbstractTextureRef.FetchDevice = device; AbstractTextureRef.ImageFetchFunction = AbstractTextureRef.ImageFetchWithDevice; } Changes = new ChangeManager(); CustomUI = new CustomUIProvider(this); if (TS1) { var provider = new TS1ObjectProvider(this, TS1Global); WorldObjects = provider; WorldCatalog = provider; BCFGlobal = new TS1BCFProvider(this, TS1Global); AvatarAnimations = new TS1BCFAnimationProvider(BCFGlobal); AvatarSkeletons = new TS1BCFSkeletonProvider(BCFGlobal); AvatarAppearances = new TS1BCFAppearanceProvider(BCFGlobal); Audio = new TS1Audio(this); } else { AvatarBindings = new AvatarBindingProvider(this); AvatarAppearances = new AvatarAppearanceProvider(this); AvatarOutfits = new AvatarOutfitProvider(this); AvatarPurchasables = new AvatarPurchasables(this); AvatarCollections = new AvatarCollectionsProvider(this); AvatarThumbnails = new AvatarThumbnailProvider(this); AvatarAnimations = new AvatarAnimationProvider(this); AvatarSkeletons = new AvatarSkeletonProvider(this); WorldObjects = new WorldObjectProvider(this); WorldCatalog = new WorldObjectCatalog(); Audio = new Audio(this); CityMaps = new CityMapsProvider(this); RackOutfits = new RackOutfitsProvider(this); Ini = new IniProvider(this); GlobalTuning = new Tuning(Path.Combine(basePath, "tuning.dat")); } WorldFloors = new WorldFloorProvider(this); WorldWalls = new WorldWallProvider(this); WorldObjectGlobals = new WorldGlobalProvider(this); WorldRoofs = new WorldRoofProvider(this); InitBasic(); if (init) { Init(); } }
/// <summary> /// Creates a new instance of Content. /// </summary> /// <param name="basePath">Path to client directory.</param> /// <param name="device">A GraphicsDevice instance.</param> private Content(string basePath, ContentMode mode, GraphicsDevice device) { this.BasePath = basePath; this.Device = device; this.Mode = mode; if (device != null) { UIGraphics = new UIGraphicsProvider(this); if (TS1) { TS1Global = new TS1Provider(this); AvatarTextures = new TS1AvatarTextureProvider(TS1Global); AvatarMeshes = new TS1BMFProvider(TS1Global); } else { AvatarTextures = new AvatarTextureProvider(this); AvatarMeshes = new AvatarMeshProvider(this, Device); } AvatarHandgroups = new HandgroupProvider(this); AbstractTextureRef.FetchDevice = device; AbstractTextureRef.ImageFetchFunction = AbstractTextureRef.ImageFetchWithDevice; } Changes = new ChangeManager(); AvatarBindings = new AvatarBindingProvider(this); AvatarAppearances = new AvatarAppearanceProvider(this); AvatarOutfits = new AvatarOutfitProvider(this); AvatarPurchasables = new AvatarPurchasables(this); AvatarCollections = new AvatarCollectionsProvider(this); AvatarThumbnails = new AvatarThumbnailProvider(this); if (TS1) { var provider = new TS1ObjectProvider(this, TS1Global); WorldObjects = provider; WorldCatalog = provider; BCFGlobal = new TS1BCFProvider(this, TS1Global); AvatarAnimations = new TS1BCFAnimationProvider(BCFGlobal); AvatarSkeletons = new TS1BCFSkeletonProvider(BCFGlobal); AvatarAppearances = new TS1BCFAppearanceProvider(BCFGlobal); Audio = new TS1Audio(this); } else { AvatarAnimations = new AvatarAnimationProvider(this); AvatarSkeletons = new AvatarSkeletonProvider(this); WorldObjects = new WorldObjectProvider(this); WorldCatalog = new WorldObjectCatalog(); Audio = new Audio(this); } WorldFloors = new WorldFloorProvider(this); WorldWalls = new WorldWallProvider(this); WorldObjectGlobals = new WorldGlobalProvider(this); WorldRoofs = new WorldRoofProvider(this); GlobalTuning = new Tuning(Path.Combine(basePath, "tuning.dat")); Ini = new IniProvider(this); CityMaps = new CityMapsProvider(this); RackOutfits = new RackOutfitsProvider(this); Init(); }