Manages cursors in the game.
示例#1
0
 public CursorManager(GraphicsDevice gd)
 {
     INSTANCE    = this;
     m_CursorMap = new Dictionary <CursorType, MouseCursor>();
     this.GD     = gd;
 }
示例#2
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 public CursorManager(GameWindow window)
 {
     INSTANCE    = this;
     m_CursorMap = new Dictionary <CursorType, Cursor>();
     this.Window = window;
 }
示例#3
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 public CursorManager(GameWindow window)
 {
     INSTANCE = this;
     this.Window = window;
 }
示例#4
0
 public CursorManager(GameWindow window)
 {
     INSTANCE = this;
     //m_CursorMap = new Dictionary<CursorType, Cursor>();
     this.Window = window;
 }