public CursorManager(GraphicsDevice gd) { INSTANCE = this; m_CursorMap = new Dictionary <CursorType, MouseCursor>(); this.GD = gd; }
public CursorManager(GameWindow window) { INSTANCE = this; m_CursorMap = new Dictionary <CursorType, Cursor>(); this.Window = window; }
public CursorManager(GameWindow window) { INSTANCE = this; this.Window = window; }
public CursorManager(GameWindow window) { INSTANCE = this; //m_CursorMap = new Dictionary<CursorType, Cursor>(); this.Window = window; }