示例#1
0
        /// <summary>
        /// 进行指定的事件回调
        /// </summary>
        /// <param name="sync">true表示同步回调,false则是异步。这仅在启用跨线程调用时有效</param>
        /// <param name="handler">事件句柄</param>
        /// <param name="client">当前的客户端</param>
        /// <param name="args">要回调用的事件数据</param>
        static void SendOrPostCallback <T>(bool sync, EventHandler <T> handler, IPMClient client, T args) where T : EventArgs
        {
            if (handler == null)
            {
                return;
            }

            if (EnableThreadContextSynchroization && client.ThreadContext != null)
            {
                if (sync)
                {
                    client.ThreadContext.Send(_ => handler(client, args), null);
                }
                else
                {
                    client.ThreadContext.Post(_ => handler(client, args), null);
                }
            }
            else
            {
                handler(client, args);
            }
        }
示例#2
0
        /// <summary>
        /// 进行指定的事件回调
        /// </summary>
        /// <param name="sync">true表示同步回调,false则是异步。这仅在启用跨线程调用时有效</param>
        /// <param name="handler">事件句柄</param>
        /// <param name="client">当前的客户端</param>
        static void SendOrPostCallback(bool sync, EventHandler handler, IPMClient client)
        {
            if (handler == null)
            {
                return;
            }

            if (EnableThreadContextSynchroization && client.ThreadContext != null)
            {
                if (sync)
                {
                    client.ThreadContext.Send(_ => handler(client, EventArgs.Empty), null);
                }
                else
                {
                    client.ThreadContext.Post(_ => handler(client, EventArgs.Empty), null);
                }
            }
            else
            {
                handler(client, EventArgs.Empty);
            }
        }
示例#3
0
 /// <summary>
 /// 当UDP网络出现错误的时候触发
 /// </summary>
 /// <param name="client">引发此事件的源对象</param>
 /// <param name="e">包含此事件的参数</param>
 internal static void OnUdpNetworkError(IPMClient client, EventArgs e)
 {
     SendOrPostCallback(false, UdpNetworkError, client);
 }
示例#4
0
 /// <summary>
 /// 引发 <see cref="TcpThreadFileSystemOperationError" /> 事件
 /// </summary>
 /// <param name="sender">引发此事件的源对象</param>
 /// <param name="ea">包含此事件的参数</param>
 internal static void OnTcpThreadFileSystemOperationError(IPMClient sender, FileSystemOperationErrorEventArgs ea)
 {
     SendOrPostCallback(false, TcpThreadFileSystemOperationError, sender, ea);
 }
示例#5
0
 /// <summary>
 /// 触发重新发送事件
 /// </summary>
 /// <param name="client">引发此事件的源对象</param>
 /// <param name="e">包含事件的参数</param>
 internal static void OnUdpPackageResend(IPMClient client, PackageSendEventArgs e)
 {
     SendOrPostCallback(false, UdpPackageResend, client, e);
 }
示例#6
0
 /// <summary>
 /// 当事件触发时调用
 /// </summary>
 /// <param name="client">引发此事件的源对象</param>
 /// <param name="e"></param>
 internal static void OnUdpIpValidateRequired(IPMClient client, IpValidateRequiredEventArgs e)
 {
     SendOrPostCallback(false, UdpIpValidateRequired, client, e);
 }
示例#7
0
 /// <summary>
 /// 主机消息包被丢弃时,被调用
 /// </summary>
 /// <param name="client">引发此事件的源对象</param>
 /// <param name="e">包含事件的参数</param>
 internal static void OnUdpPackageDroped(IPMClient client, NetworkPackageEventArgs e)
 {
     SendOrPostCallback(false, UdpPackageDroped, client, e);
 }