public SubStateOrderChangeTwo(SubStateAbstract theparent, int selected) : base(theparent) { first = selected; int i = 0; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3]; menu = new string[colors.Length]; for (i = 0; i < menu.Length; i++) { menu[i] = StateHandler.GetPC(i).Name; } for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 90; mY = 90; width = 900; height = 630; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public void initialize() { MediaHandler.playBGM(FSCMStrikesBackLogic.Properties.Resources.Five_Armies, "Five_Armies"); background.model = ModelFactory.loadModel("SuperBattleCave"); background.Scale = 3.0f; TurnList.Add(StateHandler.GetPC(0)); TurnList.Add(StateHandler.GetPC(1)); TurnList.Add(StateHandler.GetPC(2)); for (int i = 0; i < MonsterList.Length; i++) { TurnList.Add(MonsterList[i]); } current = StateHandler.GetPC(0); cameraTarget = PCBuilder.getPC(0); strategy = 0; x = 75; y = 50; z = 10; }
private void Victory() { won = true; MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1]; Color[] colors = new Color[2]; colors[0] = Color.White; colors[1] = Color.White; int mX = 400; int mY = 100; int height = 100; int width = 345; int exp = getExp(); string[] attackMessage = new string[2]; attackMessage[0] = "Victory!!"; attackMessage[1] = "You have earned " + exp + " Exp!"; for (int i = 0; i < 3; i++) { StateHandler.GetPC(i).addExp(exp); } SubStateDisplayMessage temp = new SubStateDisplayMessage(attackMessage, height, width, mX, mY, StateHandler.State); StateHandler.State = temp; ItemFactory.combatGenerate(MonsterList[0].Element, StateHandler.Level, MonsterList[0].Quality, MonsterList[0].Boss, ""); }
private bool runeSlotTaken(int passedFlag) { if (!isFlag(passedFlag)) { passedFlag = 42; } foreach (RuneAbstract r in StateHandler.GetPC(PCid).runes) { if (r != null && r.Wearflags == passedFlag) { return(true); } } return(false); }
public override List <Actor> GetSceneList() { List <Actor> temp = new List <Actor>(); temp.Add(background); for (int i = 0; i < MonsterList.Length; i++) { temp.Add(MonsterList[i]); } temp.Add(StateHandler.GetPC(0)); temp.Add(StateHandler.GetPC(1)); temp.Add(StateHandler.GetPC(2)); return(temp); }
}//end EVC public override void Input(int input) { base.Input(input); StateHandler.AddDelay(); if (input == Globals.KEY_ACCEPT) { string temp = StateHandler.GetPC(first).Name; StateHandler.SetPC(StateHandler.GetPC(count).Name, first); StateHandler.SetPC(temp, count); parent = new SubStateOrderChangeOne((SubStateAbstract)parent.Parent); StateHandler.State = parent; } else if (input == Globals.KEY_CANCEL) { StateHandler.State = parent; } }//end input
private void nextTurn() { curIndex++; if (current == MonsterList[0]) { curIndex = 0; } if (curIndex > 2) { current = MonsterList[0]; return; } current = StateHandler.GetPC(curIndex); if (current.Health < 1) { bool gameOver = true; for (int i = 0; i < 3; i++) { if (PCBuilder.getPC(i).Health > 0) { gameOver = false; } } if (gameOver) { StateHandler.AddDelay(); Defeat(); } else { nextTurn(); } } else { cameraTarget = current; } }
private bool equipSlotTaken(int passedFlag) { foreach (EquipmentAbstract e in StateHandler.GetPC(PCid).equipped) { if (e != null) { for (int i = 0; i < 5; i++) { int flag = 1 << i; if (Globals.IS_SET(e.Wearflags, flag)) { if (Globals.IS_SET(passedFlag, flag)) { return(true); } } } } } return(false); }
public SubStateStatusMenu(StateAbstract parent) : base(parent) { StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[31]; menu = new string[colors.Length]; PC temp = null; for (int i = 0; i < 29; i += 10) { temp = StateHandler.GetPC(i / 10); menu[i] = temp.Name + " " + temp.getTitle(); menu[i + 1] = temp.getExp() + @"/" + (temp.getLevel() * 1000); menu[i + 2] = "Level: " + temp.getLevel(); menu[i + 3] = "Health: " + temp.Health + "/" + temp.MaxHealth; menu[i + 4] = "MP: " + temp.Mp + "/" + temp.MaxMp; menu[i + 5] = "Attack: " + temp.getAttack(); menu[i + 6] = "Defense: " + temp.getDefense(); menu[i + 7] = "Magic: " + temp.getMagic(); menu[i + 8] = "Magic Defense: " + temp.getMagicDefense(); menu[i + 9] = ""; } menu[30] = "Formation: " + FormationHandler.FormName; for (int i = 0; i < colors.Length; i++) { colors[i] = Color.White; } mX = 30; mY = 30; width = 960; height = 690; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }