void DecreaseHealth(int healthChange) { enemyHealth -= healthChange; if (enemyHealth < 0) { enemyHealth = 0; enemyMaster.CallEventEnemyDie(); Destroy(gameObject, Random.Range(10, 20)); } CheckHealthFraction(); }
void DecreaseHealth(int healthChange) { enemyHealth -= healthChange; if (enemyHealth < 0) { enemyHealth = 0; enemyMaster.CallEventEnemyDie(); Destroy(gameObject, Random.Range(10, 20)); } CheckHealthFraction(); }