Inheritance: IGlobalProperties
示例#1
0
 /// <summary>
 /// Special method, called when engine is ready to serve info about game object field offsets.
 /// </summary>
 static void InitFieldOffsets()
 {
     NativeFields.InitFieldOffsets(typeof(Critter));
     NativeFields.InitFieldOffsets(typeof(Item));
     NativeFields.InitFieldOffsets(typeof(Location));
     NativeFields.InitFieldOffsets(typeof(Map));
     NativeFields.InitFieldOffsets(typeof(NpcPlane));
     NativeFields.InitFieldOffsets(typeof(ProtoItem));
     NativeFields.InitFieldOffsets(typeof(Scenery));
     GlobalProperties.Init();
 }
示例#2
0
 static Global()
 {
     Time             = new Time();
     MapManager       = new MapManager();
     Randomizer       = new Randomizer();
     GlobalProperties = new GlobalProperties();
     TimeEvents       = new TimeEvents();
     Logging          = new Logging();
     CritterManager   = new CritterManager();
     VarManager       = new VarManager();
     DialogManager    = new DialogManager();
     ItemManager      = new ItemManager();
     Math             = new Math();
     AnyData          = new AnyData();
 }