public void BeginDraw() { EditorZoomArea.Begin(_canvas.Zoom, _canvas.WindowRect); Rect drawArea = new Rect( _canvas.Position - _canvas.WindowRect.position / _canvas.Zoom, Vector2.one * _canvas.CanvasSize); GUILayout.BeginArea(drawArea); }
public void EndDraw() { GUILayout.EndArea(); EditorZoomArea.End(); }