public static void CopyToStreamingAssets() { FMODPlatform platform = EditorUtils.GetFMODPlatform(EditorUserBuildSettings.activeBuildTarget); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarningFormat("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString()); return; } string bankTargetFolder = Application.dataPath + "/StreamingAssets"; Directory.CreateDirectory(bankTargetFolder); string bankSourceFolder = EditorUtils.GetBankDirectory() + "/" + Settings.Instance.GetBankPlatform(platform); if (Path.GetFullPath(bankTargetFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant()) { return; } UnityEngine.Debug.LogFormat("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder); // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*.bank"); foreach (var bankFileName in currentBankFiles) { if (!EventManager.Banks.Exists((x) => Path.GetFileNameWithoutExtension(bankFileName) == x.Name)) { File.Delete(bankFileName); } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in EventManager.Banks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + "/" + bankRef.Name + ".bank"; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetPath.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { File.Copy(sourcePath, targetPath, true); if (bankRef == EventManager.MasterBank) { sourcePath = bankSourceFolder + "/" + bankRef.Name + ".strings.bank"; targetPath = bankTargetFolder + "/" + bankRef.Name + ".strings.bank"; File.Copy(sourcePath, targetPath, true); } } } }
static void UpdateCache() { if (EditorUtils.GetBankDirectory() == null) { if (eventCache.StringsBankWriteTime != DateTime.MinValue) { eventCache.StringsBankWriteTime = DateTime.MinValue; eventCache.EditorBanks.Clear(); eventCache.EditorEvents.Clear(); OnCacheChange(); } return; } string defaultBankFolder = null; if (!Settings.Instance.HasPlatforms) { defaultBankFolder = EditorUtils.GetBankDirectory(); } else { defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(FMODPlatform.PlayInEditor)); } string[] bankPlatforms = EditorUtils.GetBankPlatforms(); string[] bankFolders = new string[bankPlatforms.Length]; for (int i = 0; i < bankPlatforms.Length; i++) { bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]); } string[] stringBanks = new string[0]; try { stringBanks = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension); } catch { } if (stringBanks.Length == 0) { if (eventCache.StringsBankWriteTime != DateTime.MinValue) { eventCache.StringsBankWriteTime = DateTime.MinValue; eventCache.EditorBanks.Clear(); eventCache.EditorEvents.Clear(); OnCacheChange(); UnityEngine.Debug.LogWarningFormat("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder); } return; } // If we have multiple .strings.bank files find the most recent Array.Sort(stringBanks, (a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a))); string stringBankPath = stringBanks[0]; // Use the string bank timestamp as a marker for the most recent build of any bank because it gets exported every time if (File.GetLastWriteTime(stringBankPath) <= eventCache.StringsBankWriteTime) { return; } eventCache.StringsBankWriteTime = File.GetLastWriteTime(stringBankPath); string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension); FMOD.Studio.Bank stringBank = null; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (stringBank == null) { if (eventCache.StringsBankWriteTime != DateTime.MinValue) { eventCache.StringsBankWriteTime = DateTime.MinValue; eventCache.EditorBanks.Clear(); eventCache.EditorEvents.Clear(); OnCacheChange(); } return; } // Iterate every string in the strings bank and look for any that identify banks int stringCount; stringBank.getStringCount(out stringCount); List <string> bankFileNames = new List <string>(); for (int stringIndex = 0; stringIndex < stringCount; stringIndex++) { string currentString; Guid currentGuid; stringBank.getStringInfo(stringIndex, out currentGuid, out currentString); const string BankPrefix = "bank:/"; int BankPrefixLength = BankPrefix.Length; if (currentString.StartsWith(BankPrefix)) { string bankFileName = currentString.Substring(BankPrefixLength) + "." + BankExtension; if (!bankFileName.Contains(StringBankExtension)) // filter out the strings bank { bankFileNames.Add(bankFileName); } } } eventCache.EditorBanks.ForEach((x) => x.Exists = false); foreach (string bankFileName in bankFileNames) { string bankPath = Path.Combine(defaultBankFolder, bankFileName); EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankPath == x.Path); // New bank we've never seen before if (bankRef == null) { bankRef = ScriptableObject.CreateInstance <EditorBankRef>(); AssetDatabase.AddObjectToAsset(bankRef, CacheAssetFullName); bankRef.Path = bankPath; bankRef.LastModified = DateTime.MinValue; bankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(bankRef); } bankRef.Exists = true; // Timestamp check - if it doesn't match update events from that bank if (bankRef.LastModified != File.GetLastWriteTime(bankPath)) { bankRef.LastModified = File.GetLastWriteTime(bankPath); UpdateCacheBank(bankRef); } // Update file sizes bankRef.FileSizes.Clear(); for (int i = 0; i < bankPlatforms.Length; i++) { string platformBankPath = Path.Combine(bankFolders[i], bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length)); } } if (bankFileName == masterBankFileName) { eventCache.MasterBankRef = bankRef; } } // Unload the strings bank stringBank.unload(); // Remove any stale entries from bank and event lists eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank); eventCache.EditorBanks.RemoveAll((x) => !x.Exists); eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0); OnCacheChange(); }
static public void UpdateCache() { // Deserialize the cache from the unity resources if (eventCache == null) { eventCache = AssetDatabase.LoadAssetAtPath(CacheAssetFullName, typeof(EventCache)) as EventCache; if (eventCache == null || eventCache.cacheVersion != EventCache.CurrentCacheVersion) { UnityEngine.Debug.Log("FMOD Studio: Cannot find serialized event cache or cache in old format, creating new instance"); eventCache = ScriptableObject.CreateInstance <EventCache>(); eventCache.cacheVersion = EventCache.CurrentCacheVersion; if (!Directory.Exists("Assets/Plugins/FMOD/Resources")) { AssetDatabase.CreateFolder("Assets/Plugins/FMOD", "Resources"); } AssetDatabase.CreateAsset(eventCache, CacheAssetFullName); } } if (EditorUtils.GetBankDirectory() == null) { ClearCache(); return; } string defaultBankFolder = null; if (!Settings.Instance.HasPlatforms) { defaultBankFolder = EditorUtils.GetBankDirectory(); } else { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(platform)); } string[] bankPlatforms = EditorUtils.GetBankPlatforms(); string[] bankFolders = new string[bankPlatforms.Length]; for (int i = 0; i < bankPlatforms.Length; i++) { bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]); } List <string> stringBanks = new List <string>(0); try { var files = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension, SearchOption.AllDirectories); stringBanks = new List <string>(files); } catch { } // Strip out OSX resource-fork files that appear on FAT32 stringBanks.RemoveAll((x) => Path.GetFileName(x).StartsWith("._")); if (stringBanks.Count == 0) { bool wasValid = eventCache.StringsBankWriteTime != DateTime.MinValue; ClearCache(); if (wasValid) { UnityEngine.Debug.LogError(string.Format("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder)); } return; } // If we have multiple .strings.bank files find the most recent stringBanks.Sort((a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a))); // Use the most recent string bank timestamp as a marker for the most recent build of any bank because it gets exported every time DateTime lastWriteTime = File.GetLastWriteTime(stringBanks[0]); if (lastWriteTime == eventCache.StringsBankWriteTime) { countdownTimer = CountdownTimerReset; return; } if (EditorUtils.IsFileOpenByStudio(stringBanks[0])) { countdownTimer = CountdownTimerReset; return; } // Most recent strings bank is newer than last cache update time, recache. // Get a list of all banks List <string> bankFileNames = new List <string>(); List <string> reducedStringBanksList = new List <string>(); HashSet <Guid> stringBankGuids = new HashSet <Guid>(); foreach (string stringBankPath in stringBanks) { FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { countdownTimer = CountdownTimerReset; return; } else { // Unload the strings bank stringBank.unload(); } Guid stringBankGuid; EditorUtils.CheckResult(stringBank.getID(out stringBankGuid)); if (!stringBankGuids.Add(stringBankGuid)) { // If we encounter multiple string banks with the same GUID then only use the first. This handles the scenario where // a Studio project is cloned and extended for DLC with a new master bank name. continue; } reducedStringBanksList.Add(stringBankPath); } bankFileNames = new List <string>(Directory.GetFiles(defaultBankFolder, "*.bank", SearchOption.AllDirectories)); stringBanks = reducedStringBanksList; if (!UnityEditorInternal.InternalEditorUtility.inBatchMode) { // Check if any of the files are still being written by studio foreach (string bankFileName in bankFileNames) { EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankFileName == x.Path); if (bankRef == null) { if (EditorUtils.IsFileOpenByStudio(bankFileName)) { countdownTimer = CountdownTimerReset; return; } continue; } if (bankRef.LastModified != File.GetLastWriteTime(bankFileName)) { if (EditorUtils.IsFileOpenByStudio(bankFileName)) { countdownTimer = CountdownTimerReset; return; } } } // Count down the timer in case we catch studio in-between updating two files. if (countdownTimer-- > 0) { return; } } eventCache.StringsBankWriteTime = lastWriteTime; // All files are finished being modified by studio so update the cache // Stop editor preview so no stale data being held EditorUtils.PreviewStop(); // Reload the strings banks List <FMOD.Studio.Bank> loadedStringsBanks = new List <FMOD.Studio.Bank>(); try { AssetDatabase.StartAssetEditing(); eventCache.EditorBanks.ForEach((x) => x.Exists = false); HashSet <string> masterBankFileNames = new HashSet <string>(); foreach (string stringBankPath in stringBanks) { FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { ClearCache(); return; } loadedStringsBanks.Add(stringBank); FileInfo stringBankFileInfo = new FileInfo(stringBankPath); string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension); masterBankFileNames.Add(masterBankFileName); EditorBankRef stringsBankRef = eventCache.StringsBanks.Find(x => stringBankPath == x.Path); if (stringsBankRef == null) { stringsBankRef = ScriptableObject.CreateInstance <EditorBankRef>(); stringsBankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); AssetDatabase.AddObjectToAsset(stringsBankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(stringsBankRef)); eventCache.EditorBanks.Add(stringsBankRef); eventCache.StringsBanks.Add(stringsBankRef); } stringsBankRef.Path = stringBankPath; stringsBankRef.name = "bank:/" + Path.GetFileName(stringsBankRef.Path); stringsBankRef.LastModified = stringBankFileInfo.LastWriteTime; stringsBankRef.Exists = true; stringsBankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { stringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], stringBankFileInfo.Length)); } } else { stringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", stringBankFileInfo.Length)); } } eventCache.EditorParameters.ForEach((x) => x.Exists = false); foreach (string bankFileName in bankFileNames) { FileInfo bankFileInfo = new FileInfo(bankFileName); EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankFileInfo.FullName == x.Path); // New bank we've never seen before if (bankRef == null) { bankRef = ScriptableObject.CreateInstance <EditorBankRef>(); AssetDatabase.AddObjectToAsset(bankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(bankRef)); bankRef.Path = bankFileInfo.FullName; bankRef.name = "bank:/" + Path.GetFileName(bankRef.Path); bankRef.LastModified = DateTime.MinValue; bankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(bankRef); } bankRef.Exists = true; // Timestamp check - if it doesn't match update events from that bank if (bankRef.LastModified != bankFileInfo.LastWriteTime) { bankRef.LastModified = bankFileInfo.LastWriteTime; UpdateCacheBank(bankRef); } // Update file sizes bankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { string platformBankPath = Path.Combine(bankFolders[i], bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length)); } } } else { string platformBankPath = Path.Combine(EditorUtils.GetBankDirectory(), bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", fileInfo.Length)); } } if (masterBankFileNames.Contains(bankFileInfo.Name)) { if (!eventCache.MasterBanks.Exists(x => bankFileInfo.FullName == x.Path)) { eventCache.MasterBanks.Add(bankRef); } } } // Remove any stale entries from bank, event and parameter lists eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank); eventCache.EditorBanks.RemoveAll((x) => !x.Exists); eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0); eventCache.EditorParameters.RemoveAll((x) => !x.Exists); eventCache.MasterBanks.RemoveAll((x) => !x.Exists); eventCache.StringsBanks.RemoveAll((x) => !x.Exists); } finally { // Unload the strings banks loadedStringsBanks.ForEach(x => x.unload()); AssetDatabase.StopAssetEditing(); } }
public static void CopyToStreamingAssets() { if (EditorUtils.GetBankDirectory() == null) { return; } FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(string.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + Path.DirectorySeparatorChar + Settings.Instance.TargetAssetPath; Directory.CreateDirectory(bankTargetFolder); string bankTargetExension = Settings.Instance.ImportType == ImportType.StreamingAssets ? "bank" : "bytes"; string bankSourceFolder = Settings.Instance.HasPlatforms ? EditorUtils.GetBankDirectory() + Path.DirectorySeparatorChar + Settings.Instance.GetBankPlatform(platform) : EditorUtils.GetBankDirectory(); if (Path.GetFullPath(bankTargetFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant()) { return; } bool madeChanges = false; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension, SearchOption.AllDirectories); List <string> directories = new List <string>(); foreach (var bankFileName in currentBankFiles) { var targetShortName = bankFileName.Replace(Application.streamingAssetsPath + Path.DirectorySeparatorChar, ""); if (!eventCache.EditorBanks.Exists((x) => targetShortName == x.Name + "." + BankExtension)) { File.Delete(bankFileName); madeChanges = true; } directories.Add(Path.GetDirectoryName(bankFileName)); } if (madeChanges) { AssetDatabase.Refresh(); foreach (var dir in directories) { if (Directory.Exists(dir) && Directory.GetFiles(dir).Length <= 0) { Directory.Delete(dir); } } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { var dirName = Path.GetDirectoryName(bankRef.Path); string subDir = dirName.Replace(bankSourceFolder, ""); bankRef.SubDir = subDir.TrimStart(Path.DirectorySeparatorChar); string sourcePath = bankSourceFolder + Path.DirectorySeparatorChar + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + Path.DirectorySeparatorChar + bankRef.Name + "." + bankTargetExension; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { if (!targetInfo.Directory.Exists) { targetInfo.Directory.Create(); } else if (targetInfo.Exists) { targetInfo.IsReadOnly = false; } File.Copy(sourcePath, targetPath, true); targetInfo = new FileInfo(targetPath); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; } } } catch (Exception exception) { UnityEngine.Debug.LogError(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.Refresh(); UnityEngine.Debug.Log(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }
public override void OnInspectorGUI() { Settings settings = target as Settings; DrawLinks(); EditorGUI.BeginChangeCheck(); hasBankSourceChanged = false; bool hasBankTargetChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; SourceType sourceType = settings.HasSourceProject ? SourceType.Project : (settings.HasPlatforms ? SourceType.Multi : SourceType.Single); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == SourceType.Project, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Single, "Single Platform Build", "Button") ? SourceType.Single : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Multi, "Multiple Platform Build", "Button") ? SourceType.Multi : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == SourceType.Project) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (EditorGUI.EndChangeCheck()) { if (newPath.EndsWith(".fspro")) { settings.SourceProjectPath = newPath; } } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!string.IsNullOrEmpty(path)) { settings.SourceProjectPath = MakePathRelative(path); Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode string bankPath = EditorUtils.GetBankDirectory(); settings.SourceBankPath = bankPath; settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } else if (sourceType == SourceType.Single || sourceType == SourceType.Multi) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string tempPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (EditorGUI.EndChangeCheck()) { settings.SourceBankPath = tempPath; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string newPath = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!string.IsNullOrEmpty(newPath)) { settings.SourceBankPath = MakePathRelative(newPath); Repaint(); } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = (sourceType == SourceType.Multi); settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { failReason += "\n\nFor detailed setup instructions, please see the getting started guide linked above."; EditorGUILayout.HelpBox(failReason, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } if (!RuntimeUtils.VerifyPlatformLibsExist()) { string errMsg = "Unable to find the FMOD '" + RuntimeUtils.GetEditorFMODPlatform() + "' libs. See console for details."; EditorGUILayout.HelpBox(errMsg, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType); if (importType != settings.ImportType) { hasBankTargetChanged = true; settings.ImportType = importType; bool deleteBanks = EditorUtility.DisplayDialog( "FMOD Bank Import Type Changed", "Do you want to delete the " + (importType == ImportType.AssetBundle ? "StreamingAssets" : "AssetBundle") + " banks in " + (importType == ImportType.AssetBundle ? Application.streamingAssetsPath : Application.dataPath + '/' + settings.TargetAssetPath) , "Yes", "No"); if (deleteBanks) { // Delete the old banks EventManager.removeBanks = true; EventManager.RefreshBanks(); } } // ----- Text Assets ------------- if (settings.ImportType == ImportType.AssetBundle) { GUI.SetNextControlName("targetAssetPath"); targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", string.IsNullOrEmpty(targetAssetPath) ? settings.TargetAssetPath : targetAssetPath); if (GUI.GetNameOfFocusedControl() == "targetAssetPath") { focused = true; if (Event.current.isKey) { switch (Event.current.keyCode) { case KeyCode.Return: case KeyCode.KeypadEnter: if (settings.TargetAssetPath != targetAssetPath) { EventManager.RemoveBanks(Application.dataPath + '/' + settings.TargetAssetPath); settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; } break; } } } else if (focused) { if (settings.TargetAssetPath != targetAssetPath) { EventManager.RemoveBanks(Application.dataPath + '/' + settings.TargetAssetPath); settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; } } } // ----- Logging ----------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Logging</b>", style); EditorGUI.indentLevel++; settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel); EditorGUI.indentLevel--; // ----- Loading ----------------- EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle); EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Initialization</b>", style); EditorGUI.indentLevel++; settings.BankLoadType = (BankLoadType)EditorGUILayout.EnumPopup("Load Banks", settings.BankLoadType); switch (settings.BankLoadType) { case BankLoadType.All: break; case BankLoadType.Specified: settings.AutomaticEventLoading = false; Texture upArrowTexture = EditorGUIUtility.Load("FMOD/ArrowUp.png") as Texture; Texture downArrowTexture = EditorGUIUtility.Load("FMOD/ArrowDown.png") as Texture; bankFoldOutState = EditorGUILayout.Foldout(bankFoldOutState, "Specified Banks", true); if (bankFoldOutState) { for (int i = 0; i < settings.BanksToLoad.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel++; var bankName = settings.BanksToLoad[i]; EditorGUILayout.TextField(bankName.Replace(".bank", "")); if (GUILayout.Button(upArrowTexture, GUILayout.ExpandWidth(false))) { if (i > 0) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i - 1]; settings.BanksToLoad[i - 1] = temp; } continue; } if (GUILayout.Button(downArrowTexture, GUILayout.ExpandWidth(false))) { if (i < settings.BanksToLoad.Count - 1) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i + 1]; settings.BanksToLoad[i + 1] = temp; } continue; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Bank", Application.streamingAssetsPath, "bank"); if (!string.IsNullOrEmpty(path)) { settings.BanksToLoad[i] = path.Replace(Application.streamingAssetsPath + Path.AltDirectorySeparatorChar, ""); Repaint(); } } if (GUILayout.Button("Remove", GUILayout.ExpandWidth(false))) { Settings.Instance.BanksToLoad.RemoveAt(i); continue; } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } GUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Add Bank", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Add(""); } if (GUILayout.Button("Add All Banks", GUILayout.ExpandWidth(false))) { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } string sourceDir = RuntimeUtils.GetCommonPlatformPath(settings.SourceBankPath + '/' + (settings.HasSourceProject ? settings.GetBankPlatform(platform) + '/' : "")); var banksFound = new List <string>(Directory.GetFiles(sourceDir, "*.bank", SearchOption.AllDirectories)); for (int i = 0; i < banksFound.Count; i++) { string bankShortName = RuntimeUtils.GetCommonPlatformPath(Path.GetFullPath(banksFound[i])).Replace(sourceDir, ""); if (!settings.BanksToLoad.Contains(bankShortName)) { settings.BanksToLoad.Add(bankShortName); } } Repaint(); } if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Clear(); } GUILayout.EndHorizontal(); } break; case BankLoadType.None: settings.AutomaticEventLoading = false; break; default: break; } EditorGUI.BeginDisabledGroup(settings.BankLoadType == BankLoadType.None); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load Bank Sample Data", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); settings.EncryptionKey = EditorGUILayout.TextField("Bank Encryption Key", settings.EncryptionKey); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style); EditorGUI.indentLevel++; DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor); if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor)) { EditorGUILayout.BeginHorizontal(); settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString())); if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false))) { settings.LiveUpdatePort = 9264; } EditorGUILayout.EndHorizontal(); } DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor); DisplayChildFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor); } DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } EditorGUI.indentLevel--; // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Default Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default); if (settings.IsLiveUpdateEnabled(FMODPlatform.Default)) { EditorGUILayout.BeginHorizontal(); settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString())); if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false))) { settings.LiveUpdatePort = 9264; } EditorGUILayout.EndHorizontal(); } DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default); DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default); if (settings.HasPlatforms) { bool prevChanged = GUI.changed; DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default); hasBankSourceChanged |= !prevChanged && GUI.changed; } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048); DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256); EditorGUI.indentLevel--; // ----- Plugins ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style); if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.Add(""); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; for (int count = 0; count < settings.Plugins.Count; count++) { EditorGUILayout.BeginHorizontal(); settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]); if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.RemoveAt(count); } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; // ----- Windows ---------------------------------------------- DisplayPlatform(FMODPlatform.Desktop, null); DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.AppleTV }); DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.Switch, FMODPlatform.Stadia }); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (hasBankSourceChanged) { EventManager.RefreshBanks(); } if (hasBankTargetChanged) { EventManager.RefreshBanks(); } }
public static void CopyToStreamingAssets() { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(String.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + "/" + Settings.Instance.TargetAssetPath; Directory.CreateDirectory(bankTargetFolder); string bankTargetExension = Settings.Instance.ImportType == ImportType.StreamingAssets ? "bank" : "bytes"; string bankSourceFolder = EditorUtils.GetBankDirectory() + "/" + Settings.Instance.GetBankPlatform(platform); if (Path.GetFullPath(bankTargetFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant()) { return; } bool madeChanges = false; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension); foreach (var bankFileName in currentBankFiles) { string bankName = Path.GetFileNameWithoutExtension(bankFileName); if (!eventCache.EditorBanks.Exists((x) => bankName == x.Name)) { File.Delete(bankFileName); madeChanges = true; } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + "/" + bankRef.Name + "." + bankTargetExension; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { File.Copy(sourcePath, targetPath, true); targetInfo = new FileInfo(targetPath); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; } } } catch (Exception exception) { UnityEngine.Debug.LogError(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.Refresh(); } }
public static void CopyToStreamingAssets() { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(String.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + "/" + Settings.Instance.TargetAssetPath; Directory.CreateDirectory(bankTargetFolder); string bankTargetExension = Settings.Instance.ImportType == ImportType.StreamingAssets ? "bank" : "bytes"; string bankSourceFolder = EditorUtils.GetBankDirectory() + "/" + Settings.Instance.GetBankPlatform(platform); if (Path.GetFullPath(bankTargetFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant()) { return; } string otherBankTargetFolder, otherBankTargetExension; string[] otherBankFiles = new string[] { }; if (removeBanks) { otherBankTargetFolder = Settings.Instance.ImportType == ImportType.AssetBundle ? Application.dataPath + "/StreamingAssets" : Application.dataPath + "/" + Settings.Instance.TargetAssetPath; Directory.CreateDirectory(bankTargetFolder); otherBankTargetExension = Settings.Instance.ImportType == ImportType.AssetBundle ? "bank" : "bytes"; otherBankFiles = Directory.GetFiles(otherBankTargetFolder, "*." + otherBankTargetExension); } bool madeChanges = false; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension); foreach (var bankFileName in currentBankFiles) { string assetString = bankFileName.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(assetString); string[] labels = AssetDatabase.GetLabels(obj); bool containsLabel = false; foreach (string label in labels) { if (label.Equals("FMOD")) { containsLabel = true; break; } } string bankName = Path.GetFileNameWithoutExtension(bankFileName); if (containsLabel && (!eventCache.EditorBanks.Exists((x) => bankName == x.Name))) { File.Delete(bankFileName); madeChanges = true; } } if (removeBanks) { foreach (var otherBankFileName in otherBankFiles) { string assetString = otherBankFileName.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(assetString); string[] labels = AssetDatabase.GetLabels(obj); foreach (string label in labels) { if (label.Equals("FMOD")) { File.Delete(otherBankFileName); madeChanges = true; break; } } } AssetDatabase.Refresh(); if (Directory.GetFiles(Path.GetDirectoryName(otherBankFiles[0])).Length == 0) { Directory.Delete(Path.GetDirectoryName(otherBankFiles[0])); } removeBanks = false; } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + "/" + bankRef.Name + "." + bankTargetExension; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { if (targetInfo.Exists) { targetInfo.IsReadOnly = false; } File.Copy(sourcePath, targetPath, true); targetInfo = new FileInfo(targetPath); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; string assetString = targetPath.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(assetString); AssetDatabase.SetLabels(obj, new string[] { "FMOD" }); } AssetDatabase.SaveAssets(); } } catch (Exception exception) { UnityEngine.Debug.LogError(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.Refresh(); UnityEngine.Debug.Log(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }
public override void OnInspectorGUI() { Settings settings = target as Settings; EditorUtility.SetDirty(settings); hasBankSourceChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; int sourceType = settings.HasSourceProject ? 0 : (settings.HasPlatforms ? 2 : 1); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == 0, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == 1, "Single Platform Build", "Button") ? 1 : sourceType; sourceType = GUILayout.Toggle(sourceType == 2, "Multiple Platform Build", "Button") ? 2 : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == 0) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); settings.SourceProjectPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!String.IsNullOrEmpty(path)) { settings.SourceProjectPath = path; this.Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode settings.SourceBankPath = EditorUtils.GetBankDirectory(); settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } if (sourceType == 1) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); settings.SourceBankPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!String.IsNullOrEmpty(path)) { settings.SourceBankPath = path; } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = false; settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } if (sourceType == 2) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); settings.SourceBankPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!String.IsNullOrEmpty(path)) { settings.SourceBankPath = path; } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = true; settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { EditorGUILayout.HelpBox(failReason, MessageType.Error, true); return; } // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor); if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor)) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); #if UNITY_5_0 || UNITY_5_1 GUILayout.Label("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", style); #else GUILayout.Label("Live update will listen on port <b>9264</b>", style); #endif EditorGUILayout.EndHorizontal(); } //DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor); } EditorGUI.indentLevel--; // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Default Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default); if (settings.IsLiveUpdateEnabled(FMODPlatform.Default)) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); #if UNITY_5_0 || UNITY_5_1 GUILayout.Label("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", style); #else GUILayout.Label("Live update will listen on port <b>9264</b>", style); #endif EditorGUILayout.EndHorizontal(); } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default); EditorGUILayout.HelpBox("Match the speaker mode to the <b>Project Output Format</b> setting inside FMOD Studio", MessageType.Info, false); DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default); if (settings.HasPlatforms) { bool prevChanged = GUI.changed; DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default); hasBankSourceChanged |= !prevChanged && GUI.changed; } DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 0, 2048); DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 0, 2048); settings.AutomaticEventLoading = EditorGUILayout.Toggle("Load All Event Data at Initialization", settings.AutomaticEventLoading); EditorGUI.BeginDisabledGroup(!settings.AutomaticEventLoading); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load All Sample Data at Initialization", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; // ----- Plugins ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style); if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.Add(""); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; for (int count = 0; count < settings.Plugins.Count; count++) { EditorGUILayout.BeginHorizontal(); settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]); if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.RemoveAt(count); } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; // ----- Windows ---------------------------------------------- DisplayPlatform(FMODPlatform.Desktop, null); DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.PSVita }); DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.WiiU }); if (hasBankSourceChanged) { EventManager.UpdateCache(); } }
static public void UpdateCache() { // Deserialize the cache from the unity resources if (eventCache == null) { eventCache = AssetDatabase.LoadAssetAtPath(CacheAssetFullName, typeof(EventCache)) as EventCache; if (eventCache == null || eventCache.cacheVersion != EventCache.CurrentCacheVersion) { UnityEngine.Debug.Log("FMOD Studio: Cannot find serialized event cache or cache in old format, creating new instance"); eventCache = ScriptableObject.CreateInstance <EventCache>(); eventCache.cacheVersion = EventCache.CurrentCacheVersion; AssetDatabase.CreateAsset(eventCache, CacheAssetFullName); } } if (EditorUtils.GetBankDirectory() == null) { ClearCache(); return; } string defaultBankFolder = null; if (!Settings.Instance.HasPlatforms) { defaultBankFolder = EditorUtils.GetBankDirectory(); } else { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(platform)); } string[] bankPlatforms = EditorUtils.GetBankPlatforms(); string[] bankFolders = new string[bankPlatforms.Length]; for (int i = 0; i < bankPlatforms.Length; i++) { bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]); } List <String> stringBanks = new List <string>(0); try { var files = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension); stringBanks = new List <string>(files); } catch { } // Strip out OSX resource-fork files that appear on FAT32 stringBanks.RemoveAll((x) => Path.GetFileName(x).StartsWith("._")); if (stringBanks.Count == 0) { bool wasValid = eventCache.StringsBankWriteTime != DateTime.MinValue; ClearCache(); if (wasValid) { UnityEngine.Debug.LogError(String.Format("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder)); } return; } // If we have multiple .strings.bank files find the most recent stringBanks.Sort((a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a))); string stringBankPath = stringBanks[0]; // Use the string bank timestamp as a marker for the most recent build of any bank because it gets exported every time if (File.GetLastWriteTime(stringBankPath) == eventCache.StringsBankWriteTime) { countdownTimer = CountdownTimerReset; return; } if (EditorUtils.IsFileOpenByStudio(stringBankPath)) { countdownTimer = CountdownTimerReset; return; } FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { countdownTimer = CountdownTimerReset; return; } // Iterate every string in the strings bank and look for any that identify banks int stringCount; stringBank.getStringCount(out stringCount); List <string> bankFileNames = new List <string>(); for (int stringIndex = 0; stringIndex < stringCount; stringIndex++) { string currentString; Guid currentGuid; stringBank.getStringInfo(stringIndex, out currentGuid, out currentString); const string BankPrefix = "bank:/"; int BankPrefixLength = BankPrefix.Length; if (currentString.StartsWith(BankPrefix)) { string bankFileName = currentString.Substring(BankPrefixLength) + "." + BankExtension; if (!bankFileName.Contains(StringBankExtension)) // filter out the strings bank { bankFileNames.Add(bankFileName); } } } // Unload the strings bank stringBank.unload(); // Check if any of the files are still being written by studio foreach (string bankFileName in bankFileNames) { string bankPath = Path.Combine(defaultBankFolder, bankFileName); if (!File.Exists(bankPath)) { // TODO: this is meant to catch the case where we're in the middle of a build and a bank is being built // for the first time. But it also stops someone trying to import an incomplete set of banks without any error message. countdownTimer = CountdownTimerReset; return; } EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankPath == x.Path); if (bankRef == null) { if (EditorUtils.IsFileOpenByStudio(bankPath)) { countdownTimer = CountdownTimerReset; return; } continue; } if (bankRef.LastModified != File.GetLastWriteTime(bankPath)) { if (EditorUtils.IsFileOpenByStudio(bankPath)) { countdownTimer = CountdownTimerReset; return; } } } // Count down the timer in case we catch studio in-between updating two files. if (countdownTimer-- > 0) { return; } // All files are finished being modified by studio so update the cache // Stop editor preview so no stale data being held EditorUtils.PreviewStop(); // Reload the strings bank EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { ClearCache(); return; } FileInfo stringBankFileInfo = new FileInfo(stringBankPath); eventCache.StringsBankWriteTime = stringBankFileInfo.LastWriteTime; string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension); AssetDatabase.StartAssetEditing(); if (eventCache.StringsBankRef == null) { eventCache.StringsBankRef = ScriptableObject.CreateInstance <EditorBankRef>(); eventCache.StringsBankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(eventCache.StringsBankRef); AssetDatabase.AddObjectToAsset(eventCache.StringsBankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(eventCache.StringsBankRef)); } eventCache.StringsBankRef.Path = stringBankPath; eventCache.StringsBankRef.LastModified = eventCache.StringsBankWriteTime; eventCache.StringsBankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { eventCache.StringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], stringBankFileInfo.Length)); } } else { eventCache.StringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", stringBankFileInfo.Length)); } eventCache.EditorBanks.ForEach((x) => x.Exists = false); eventCache.StringsBankRef.Exists = true; string[] folderContents = Directory.GetFiles(defaultBankFolder); foreach (string bankFileName in bankFileNames) { // Get the true file path, can't trust the character case we got from the string bank string bankPath = ArrayUtility.Find(folderContents, x => (string.Equals(bankFileName, Path.GetFileName(x), StringComparison.CurrentCultureIgnoreCase))); FileInfo bankFileInfo = new FileInfo(bankPath); EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankFileInfo.FullName == x.Path); // New bank we've never seen before if (bankRef == null) { bankRef = ScriptableObject.CreateInstance <EditorBankRef>(); AssetDatabase.AddObjectToAsset(bankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(bankRef)); bankRef.Path = bankFileInfo.FullName; bankRef.LastModified = DateTime.MinValue; bankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(bankRef); } bankRef.Exists = true; // Timestamp check - if it doesn't match update events from that bank if (bankRef.LastModified != bankFileInfo.LastWriteTime) { bankRef.LastModified = bankFileInfo.LastWriteTime; UpdateCacheBank(bankRef); } // Update file sizes bankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { string platformBankPath = Path.Combine(bankFolders[i], bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length)); } } } else { string platformBankPath = Path.Combine(EditorUtils.GetBankDirectory(), bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", fileInfo.Length)); } } if (bankFileInfo.Name == masterBankFileName) { eventCache.MasterBankRef = bankRef; } } // Unload the strings bank stringBank.unload(); // Remove any stale entries from bank and event lists eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank); eventCache.EditorBanks.RemoveAll((x) => !x.Exists); eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0); OnCacheChange(); AssetDatabase.StopAssetEditing(); }
public override void OnInspectorGUI() { Settings settings = target as Settings; DrawLinks(); EditorGUI.BeginChangeCheck(); hasBankSourceChanged = false; bool hasBankTargetChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; SourceType sourceType = settings.HasSourceProject ? SourceType.Project : (settings.HasPlatforms ? SourceType.Multi : SourceType.Single); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == SourceType.Project, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Single, "Single Platform Build", "Button") ? SourceType.Single : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Multi, "Multiple Platform Build", "Button") ? SourceType.Multi : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in its own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == SourceType.Project) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (EditorGUI.EndChangeCheck()) { if (newPath.EndsWith(".fspro")) { settings.SourceProjectPath = newPath; } } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!string.IsNullOrEmpty(path)) { settings.SourceProjectPath = MakePathRelative(path); Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode string bankPath = EditorUtils.GetBankDirectory(); settings.SourceBankPath = bankPath; settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } else if (sourceType == SourceType.Single || sourceType == SourceType.Multi) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string tempPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (EditorGUI.EndChangeCheck()) { settings.SourceBankPath = tempPath; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string newPath = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!string.IsNullOrEmpty(newPath)) { settings.SourceBankPath = MakePathRelative(newPath); Repaint(); } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = (sourceType == SourceType.Multi); settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { failReason += "\n\nFor detailed setup instructions, please see the getting started guide linked above."; EditorGUILayout.HelpBox(failReason, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType); if (importType != settings.ImportType) { hasBankTargetChanged = true; settings.ImportType = importType; bool deleteBanks = EditorUtility.DisplayDialog( "FMOD Bank Import Type Changed", "Do you want to delete the " + settings.ImportType.ToString() + " banks in " + settings.TargetPath, "Yes", "No"); if (deleteBanks) { // Delete the old banks EventManager.removeBanks = true; EventManager.RefreshBanks(); } } // ----- Asset Sub Directory ------------- { GUI.SetNextControlName("targetSubFolder"); targetSubFolder = settings.ImportType == ImportType.AssetBundle ? EditorGUILayout.TextField("FMOD Asset Sub Folder", string.IsNullOrEmpty(targetSubFolder) ? settings.TargetAssetPath : targetSubFolder) : EditorGUILayout.TextField("FMOD Bank Sub Folder", string.IsNullOrEmpty(targetSubFolder) ? settings.TargetSubFolder : targetSubFolder); if (GUI.GetNameOfFocusedControl() == "targetSubFolder") { focused = true; if (Event.current.isKey) { switch (Event.current.keyCode) { case KeyCode.Return: case KeyCode.KeypadEnter: if (settings.TargetSubFolder != targetSubFolder) { EventManager.RemoveBanks(settings.TargetPath); settings.TargetSubFolder = targetSubFolder; hasBankTargetChanged = true; } targetSubFolder = ""; break; } } } else if (focused) { if (settings.TargetPath != targetSubFolder) { EventManager.RemoveBanks(settings.TargetPath); settings.TargetSubFolder = targetSubFolder; hasBankTargetChanged = true; } targetSubFolder = ""; } } // ----- Logging ----------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Logging</b>", style); EditorGUI.indentLevel++; settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel); EditorGUI.indentLevel--; // ----- Loading ----------------- EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle); EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Initialization</b>", style); EditorGUI.indentLevel++; settings.EnableMemoryTracking = EditorGUILayout.Toggle("Enable Memory Tracking", settings.EnableMemoryTracking); settings.BankLoadType = (BankLoadType)EditorGUILayout.EnumPopup("Load Banks", settings.BankLoadType); switch (settings.BankLoadType) { case BankLoadType.All: break; case BankLoadType.Specified: settings.AutomaticEventLoading = false; Texture upArrowTexture = EditorGUIUtility.Load("FMOD/ArrowUp.png") as Texture; Texture downArrowTexture = EditorGUIUtility.Load("FMOD/ArrowDown.png") as Texture; bankFoldOutState = EditorGUILayout.Foldout(bankFoldOutState, "Specified Banks", true); if (bankFoldOutState) { for (int i = 0; i < settings.BanksToLoad.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel++; var bankName = settings.BanksToLoad[i]; EditorGUILayout.TextField(bankName.Replace(".bank", "")); if (GUILayout.Button(upArrowTexture, GUILayout.ExpandWidth(false))) { if (i > 0) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i - 1]; settings.BanksToLoad[i - 1] = temp; } continue; } if (GUILayout.Button(downArrowTexture, GUILayout.ExpandWidth(false))) { if (i < settings.BanksToLoad.Count - 1) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i + 1]; settings.BanksToLoad[i + 1] = temp; } continue; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Bank", settings.TargetPath, "bank"); if (!string.IsNullOrEmpty(path)) { path = RuntimeUtils.GetCommonPlatformPath(path); settings.BanksToLoad[i] = path.Replace(settings.TargetPath, ""); Repaint(); } } if (GUILayout.Button("Remove", GUILayout.ExpandWidth(false))) { Settings.Instance.BanksToLoad.RemoveAt(i); continue; } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } GUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Add Bank", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Add(""); } if (GUILayout.Button("Add All Banks", GUILayout.ExpandWidth(false))) { string sourceDir; if (settings.HasSourceProject) { sourceDir = string.Format("{0}/{1}/", settings.SourceBankPath, settings.CurrentEditorPlatform.BuildDirectory); } else { sourceDir = settings.SourceBankPath; } sourceDir = RuntimeUtils.GetCommonPlatformPath(sourceDir); var banksFound = new List <string>(Directory.GetFiles(sourceDir, "*.bank", SearchOption.AllDirectories)); for (int i = 0; i < banksFound.Count; i++) { string bankShortName = RuntimeUtils.GetCommonPlatformPath(banksFound[i]).Replace(sourceDir, ""); if (!settings.BanksToLoad.Contains(bankShortName)) { settings.BanksToLoad.Add(bankShortName); } } Repaint(); } if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Clear(); } GUILayout.EndHorizontal(); } break; case BankLoadType.None: settings.AutomaticEventLoading = false; break; default: break; } EditorGUI.BeginDisabledGroup(settings.BankLoadType == BankLoadType.None); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load Bank Sample Data", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); settings.EncryptionKey = EditorGUILayout.TextField("Bank Encryption Key", settings.EncryptionKey); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); DisplayPlatform(settings.PlayInEditorPlatform); // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); DisplayPlatform(settings.DefaultPlatform); // Top-level platforms EditorGUILayout.Separator(); DisplayPlatformHeader(); EditorGUI.indentLevel++; foreach (Platform platform in settings.DefaultPlatform.Children) { DisplayPlatform(platform); } EditorGUI.indentLevel--; if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (hasBankSourceChanged) { EventManager.RefreshBanks(); } if (hasBankTargetChanged) { EventManager.RefreshBanks(); } if (pendingPlatformDelete != null) { settings.RemovePlatformProperties(pendingPlatformDelete); ParentCandidates.Remove(pendingPlatformDelete); if (!(pendingPlatformDelete is PlatformGroup)) { MissingPlatforms.Add(pendingPlatformDelete); MissingPlatforms.Sort(CompareDisplayNames); } pendingPlatformDelete = null; } }
public override void OnInspectorGUI() { Settings settings = target as Settings; EditorGUI.BeginChangeCheck(); hasBankSourceChanged = false; bool hasBankTargetChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; SourceType sourceType = settings.HasSourceProject ? SourceType.Project : (settings.HasPlatforms ? SourceType.Multi : SourceType.Single); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == SourceType.Project, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Single, "Single Platform Build", "Button") ? SourceType.Single : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Multi, "Multiple Platform Build", "Button") ? SourceType.Multi : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == SourceType.Project) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (EditorGUI.EndChangeCheck()) { if (newPath.EndsWith(".fspro")) { settings.SourceProjectPath = newPath; } } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!String.IsNullOrEmpty(path)) { settings.SourceProjectPath = MakePathRelative(path); this.Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode string bankPath = EditorUtils.GetBankDirectory(); settings.SourceBankPath = bankPath; settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } if (sourceType == SourceType.Single || sourceType == SourceType.Multi) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (EditorGUI.EndChangeCheck()) { settings.SourceBankPath = newPath; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!String.IsNullOrEmpty(path)) { path = MakePathRelative(path); settings.SourceBankPath = path; } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = (sourceType == SourceType.Multi); settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { EditorGUILayout.HelpBox(failReason, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType); if (importType != settings.ImportType) { hasBankTargetChanged = true; settings.ImportType = importType; bool deleteBanks = EditorUtility.DisplayDialog( "FMOD Bank Import Type Changed", "Do you want to delete the " + (importType == ImportType.AssetBundle ? "StreamingAssets" : "AssetBundle") + " banks in " + (importType == ImportType.AssetBundle ? Application.streamingAssetsPath : Application.dataPath + '/' + settings.TargetAssetPath) , "Yes", "No"); if (deleteBanks) { // Delete the old banks EventManager.removeBanks = true; EventManager.RefreshBanks(); } } // ----- Text Assets ------------- if (settings.ImportType == ImportType.AssetBundle) { GUI.SetNextControlName("targetAssetPath"); targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", string.IsNullOrEmpty(targetAssetPath) ? settings.TargetAssetPath : targetAssetPath); if (GUI.GetNameOfFocusedControl() == "targetAssetPath") { focused = true; if (Event.current.isKey) { switch (Event.current.keyCode) { case KeyCode.Return: case KeyCode.KeypadEnter: settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; break; } } } else if (focused) { settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; focused = false; } } // ----- Logging ----------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Logging</b>", style); EditorGUI.indentLevel++; settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel); EditorGUI.indentLevel--; // ----- Loading ----------------- EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle); EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Loading</b>", style); EditorGUI.indentLevel++; settings.AutomaticEventLoading = EditorGUILayout.Toggle("Load All Event Data at Initialization", settings.AutomaticEventLoading); EditorGUI.BeginDisabledGroup(!settings.AutomaticEventLoading); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load All Sample Data at Initialization", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style); EditorGUI.indentLevel++; DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor); if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor)) { EditorGUILayout.BeginHorizontal(); settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString())); if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false))) { #if UNITY_5_0 || UNITY_5_1 settings.LiveUpdatePort = 9265; #else settings.LiveUpdatePort = 9264; #endif } EditorGUILayout.EndHorizontal(); #if UNITY_5_0 || UNITY_5_1 EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will not be able to use port <b>9264</b>", MessageType.Warning, false); #endif } DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor); DisplayChildFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor); } DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } EditorGUI.indentLevel--; // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Default Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default); if (settings.IsLiveUpdateEnabled(FMODPlatform.Default)) { #if UNITY_5_0 || UNITY_5_1 EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", MessageType.Warning, false); #else EditorGUILayout.HelpBox("Live update will listen on port <b>9264</b>", MessageType.Info, false); #endif } DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default); DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default); if (settings.HasPlatforms) { bool prevChanged = GUI.changed; DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default); hasBankSourceChanged |= !prevChanged && GUI.changed; } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048); DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256); EditorGUI.indentLevel--; // ----- Plugins ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style); if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.Add(""); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; for (int count = 0; count < settings.Plugins.Count; count++) { EditorGUILayout.BeginHorizontal(); settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]); if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.RemoveAt(count); } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; // ----- Windows ---------------------------------------------- DisplayPlatform(FMODPlatform.Desktop, null); DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.PSVita, FMODPlatform.AppleTV }); DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.WiiU, FMODPlatform.Stadia }); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (hasBankSourceChanged) { EventManager.UpdateCache(); } if (hasBankTargetChanged) { EventManager.CopyToStreamingAssets(); } }
public override void OnInspectorGUI() { Settings settings = target as Settings; EditorUtility.SetDirty(settings); hasBankSourceChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Source</b>", GUI.skin.textField, style); int selection = settings.HasSourceProject ? 0 : 1; selection = GUILayout.SelectionGrid(selection, new GUIContent[2] { new GUIContent("Project"), new GUIContent("Bank Folder") }, 2, GUILayout.ExpandWidth(false)); settings.HasSourceProject = selection == 0; EditorGUILayout.EndHorizontal(); if (selection == 0) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); settings.SourceProjectPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!String.IsNullOrEmpty(path)) { settings.SourceProjectPath = path; this.Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode settings.SourceBankPath = EditorUtils.GetBankDirectory(); settings.HasPlatforms = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } else { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Banks Folder Path", GUI.skin.textField, style); settings.SourceBankPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); var path = EditorUtility.OpenFolderPanel("Locate Studio Banks", oldPath, null); if (!String.IsNullOrEmpty(path)) { settings.SourceBankPath = path; } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = EditorUtils.GetBankPlatforms().Length > 0; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } if ((settings.HasSourceProject && !File.Exists(settings.SourceProjectPath)) || !Directory.Exists(settings.SourceBankPath)) { return; } // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor); if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor)) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); #if UNITY_5_0 || UNITY_5_1 GUILayout.Label("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", style); #else GUILayout.Label("Live update will listen on port <b>9264</b>", style); #endif EditorGUILayout.EndHorizontal(); } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor); } EditorGUI.indentLevel--; // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Default Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default); if (settings.IsLiveUpdateEnabled(FMODPlatform.Default)) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); #if UNITY_5_0 || UNITY_5_1 GUILayout.Label("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", style); #else GUILayout.Label("Live update will listen on port <b>9264</b>", style); #endif EditorGUILayout.EndHorizontal(); } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default); DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default); if (settings.HasPlatforms) { bool prevChanged = GUI.changed; DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default); hasBankSourceChanged |= !prevChanged && GUI.changed; } DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 0, 2048); DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 0, 2048); EditorGUI.indentLevel--; // ----- Plugins ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style); if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.Add(""); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; for (int count = 0; count < settings.Plugins.Count; count++) { EditorGUILayout.BeginHorizontal(); settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]); if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.RemoveAt(count); } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; // ----- Windows ---------------------------------------------- DisplayPlatform(FMODPlatform.Desktop, null); DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.PSVita }); DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.WiiU }); if (hasBankSourceChanged) { EditorUtils.CopyToStreamingAssets(); } }
public static void CopyToStreamingAssets() { FMODPlatform platform = EditorUtils.GetFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(String.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Application.dataPath + "/StreamingAssets"; Directory.CreateDirectory(bankTargetFolder); string bankSourceFolder = EditorUtils.GetBankDirectory() + "/" + Settings.Instance.GetBankPlatform(platform); if (Path.GetFullPath(bankTargetFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant()) { return; } bool madeChanges = !true; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*.bank"); foreach (var bankFileName in currentBankFiles) { string bankName = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(bankFileName)); if (!eventCache.EditorBanks.Exists((x) => (String.Equals(bankName, x.Name, StringComparison.CurrentCultureIgnoreCase)))) { File.Delete(bankFileName); madeChanges = true; } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + "/" + bankRef.Name + ".bank"; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { File.Copy(sourcePath, targetPath, true); if (bankRef == eventCache.MasterBankRef) { sourcePath = bankSourceFolder + "/" + bankRef.Name + ".strings.bank"; targetPath = bankTargetFolder + "/" + bankRef.Name + ".strings.bank"; File.Copy(sourcePath, targetPath, true); } madeChanges = true; } } } catch (Exception exception) { UnityEngine.Debug.LogError(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { UnityEngine.Debug.Log(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }