private IEnumerator WaitForBuffer(RecordingSound recordingSound)
        {
            RESULT result = RESULT.OK;

            while (recordingSound.recordPos < Settings.Instance.RecordingLatency)
            {
                bool recording = false;
                result = LowLevelSystem.isRecording(recordingSound.driver.id, out recording);

                if (!recording)
                {
                    recordingSound.Stop();
                    continue;
                }
                else
                {
                    result = LowLevelSystem.getRecordPosition(recordingSound.driver.id, out recordingSound.recordPos);
                    CheckResult(result, "FMOD.GetRecordPosition");
                }
                yield return(null);
            }
            PlayRecording(recordingSound);
            yield return(null);
        }