getValue() public method

public getValue ( float &value ) : RESULT
value float
return RESULT
示例#1
0
 void Start()
 {
     musicEvent = FMODUnity.RuntimeManager.CreateInstance(music);
     musicEvent.getParameter("Intensity", out intensity);
     intensity.getValue(out intensityValue);
     musicEvent.getParameter("Panner", out panner);
     intensity.getValue(out pannerValue);
 }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        //speedPitch.setValue(Mathf.InverseLerp (0, Input.GetAxisRaw("Triggers"), 0.5f));
        speedPitch.getValue(out speedValue);
        boostPitch.getValue(out boostValue);

        speedPitch.setValue(Mathf.SmoothDamp(speedValue, Mathf.InverseLerp(0.0f, 1.0f, Input.GetAxisRaw("Triggers")), ref speedSmooth, 1.0f));

        if (boostScript.m_isBoosting == true)
        {
            boostPitch.setValue(Mathf.SmoothDamp(boostValue, 1.0f, ref boostSmooth, 1.0f));
        }
        else
        {
            boostPitch.setValue(Mathf.SmoothDamp(boostValue, 0.0f, ref boostSmooth, 1.0f));
        }

        hoverSound.set3DAttributes(UnityUtil.to3DAttributes(transform.position));
    }
    IEnumerator VaryWindParam(ParameterInstance param)
    {
        float currValue;
        param.getValue(out currValue);

        // random range is based on the current settings in FMOD
        float newValue = Random.Range(0, 10);
        float amountOfChange = Mathf.Abs(currValue - newValue);

        // a larger change in speed should be applied over a longer period of time
        float changeTime = amountOfChange * 3;
        float elapsedTime = 0;

        while (elapsedTime < changeTime)
        {
            currValue = Mathf.Lerp(currValue, newValue, (elapsedTime / changeTime));
            param.setValue(currValue);
            elapsedTime += Time.deltaTime;

            yield return null;
        }

        StartCoroutine(VaryWindParam(param));
    }