// Update is called once per frame void OnTriggerStay(Collider col) { if (col.tag == "Player" && GlobalFuncVari.getTutorialSkipped() != true && tutorialPlayed == false && startedPlaying == false) { movementScript.enabled = false; boostScript.enabled = false; jumpScript.enabled = false; tutorialEvent = soundEmitter.startEvent(tutorialSound, false); textureDisplay.tutorialTexture(tutorialHint); startedPlaying = true; } if (col.tag == "Player" && startedPlaying == true) { tutorialEventState = soundEmitter.eventState(tutorialEvent); if (tutorialEventState != PLAYBACK_STATE.PLAYING) { movementScript.enabled = true; boostScript.enabled = true; jumpScript.enabled = true; tutorialPlayed = true; //textureDisplay.tutorialTexture(null); Debug.Log("LOL"); } if (Input.GetButtonDown("Cancel")) { GlobalFuncVari.setTutorialSkipped(true); soundEmitter.stopEvent(tutorialEvent); //textureDisplay.tutorialTexture(null); movementScript.enabled = true; boostScript.enabled = true; jumpScript.enabled = true; } } }
public FMOD.Studio.PLAYBACK_STATE getPlaybackState() { if (m_Event == null || !m_Event.isValid()) { return(FMOD.Studio.PLAYBACK_STATE.STOPPED); } FMOD.Studio.PLAYBACK_STATE state = PLAYBACK_STATE.IDLE; if (ERRCHECK(m_Event.getPlaybackState(out state)) == FMOD.RESULT.OK) { return(state); } return(FMOD.Studio.PLAYBACK_STATE.STOPPED); }
void Update() { if (studioSystem.isValid()) { studioSystem.update(); bool foundListener = false; bool hasAllListeners = false; int numListeners = 0; for (int i = FMOD.CONSTANTS.MAX_LISTENERS - 1; i >= 0; i--) { if (!foundListener && HasListener[i]) { numListeners = i + 1; foundListener = true; hasAllListeners = true; } if (!HasListener[i] && foundListener) { hasAllListeners = false; } } if (foundListener) { studioSystem.setNumListeners(numListeners); } if (!hasAllListeners && !listenerWarningIssued) { listenerWarningIssued = true; UnityEngine.Debug.LogWarning("FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds"); } for (int i = 0; i < attachedInstances.Count; i++) { FMOD.Studio.PLAYBACK_STATE playbackState = FMOD.Studio.PLAYBACK_STATE.STOPPED; attachedInstances[i].instance.getPlaybackState(out playbackState); if (!attachedInstances[i].instance.isValid() || playbackState == FMOD.Studio.PLAYBACK_STATE.STOPPED || attachedInstances[i].transform == null // destroyed game object ) { attachedInstances.RemoveAt(i); i--; continue; } if (attachedInstances[i].rigidBody) { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody)); } else { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody2D)); } } #if UNITY_EDITOR MuteAllEvents(UnityEditor.EditorUtility.audioMasterMute); for (int i = eventPositionWarnings.Count - 1; i >= 0; i--) { if (eventPositionWarnings[i].isValid()) { FMOD.ATTRIBUTES_3D attribs; eventPositionWarnings[i].get3DAttributes(out attribs); if (attribs.position.x == 1e+18F && attribs.position.y == 1e+18F && attribs.position.z == 1e+18F) { string path; FMOD.Studio.EventDescription desc; eventPositionWarnings[i].getDescription(out desc); desc.getPath(out path); Debug.LogWarningFormat("FMOD Studio: Instance of Event {0} has not had EventInstance.set3DAttributes() called on it yet!", path); } } eventPositionWarnings.RemoveAt(i); } #endif } }