public string path; //Onhand inventory path public SimulationManager() : base("SimulationManager", null) { this.algorithms = new AlgorithmCollection(); this.eventCalendar = new EventCalendar(this); this.layoutManager = new LayoutManager("LayoutManager", this); this.jobManager = new JobManager("JobManager", this); }
public void SetState(AlgorithmCollection algorithms, SimulationManager managerIn) { this.operationSelection.SetState(algorithms.OperationSelection.Stream); this.orderRelease.SetState(algorithms.OrderRelease.Stream); this.partSequencingForProcessor.SetState(algorithms.PartSequencingForProcessor.Stream); }
public void GetState(AlgorithmCollection algorithms) { this.operationSelection.GetState(algorithms.OperationSelection.Stream); this.orderRelease.GetState(algorithms.OrderRelease.Stream); this.partSequencingForProcessor.GetState(algorithms.PartSequencingForProcessor.Stream); }