public List <LuaParam> CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args) { //Need a seperate case for NPCs cause that child/parent thing. if (target is Npc) { return(CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args)); } object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); if (player != null) { args2[0] = player; args2[1] = target; } else { args2[0] = target; } string luaPath = GetScriptPath(target); LuaScript script = LoadScript(luaPath); if (script != null) { if (!script.Globals.Get(funcName).IsNil()) { //Run Script DynValue result = script.Call(script.Globals[funcName], args2); List <LuaParam> lparams = LuaUtils.CreateLuaParamList(result); return(lparams); } else { if (!optional) { SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); } } } else { if (!optional) { SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); } } return(null); }
public List <LuaParam> CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args) { string luaPath = path; LuaScript script = LoadScript(luaPath); if (script != null) { if (!script.Globals.Get(funcName).IsNil()) { //Run Script DynValue result = script.Call(script.Globals[funcName], args); List <LuaParam> lparams = LuaUtils.CreateLuaParamList(result); return(lparams); } } return(null); }
private List <LuaParam> CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args) { object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); if (player != null) { args2[0] = player; args2[1] = target; } else { args2[0] = target; } LuaScript parent = null, child = null; if (File.Exists("./scripts/base/" + target.classPath + ".lua")) { parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); } Area area = target.zone; if (area is PrivateArea) { if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) { child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); } } else { if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) { child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); } } if (parent == null && child == null) { LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); } //Run Script DynValue result; if (child != null && child.Globals[funcName] != null) { result = child.Call(child.Globals[funcName], args2); } else if (parent != null && parent.Globals[funcName] != null) { result = parent.Call(parent.Globals[funcName], args2); } else { return(null); } List <LuaParam> lparams = LuaUtils.CreateLuaParamList(result); return(lparams); }