public void Initialize() { var settingsDB = PlayerSettingsDB.Get(); var modelProxyDB = ModelProxyDB.Get(); favDecks.SuspendNotifies(); foreach (var favDeckOb in settingsDB.favDecks) { var deck = new CardCollectionViewModel() { Name = favDeckOb.Name }; foreach (var cardOb in favDeckOb.knownCards) { var cardVM = new CardViewModel() { CardModel = modelProxyDB.GetCardProxy(cardOb) }; deck.Cards.Add(cardVM); } var favDeck = new SolvableDeckViewModel() { Deck = deck }; favDecks.Add(favDeck); favDeck.RefreshSolver(gameModel, favDeckOb); } favDecks.ResumeNotifies(); }
private void CommandFavCreateFunc(object dummyParam) { var deck = new CardCollectionViewModel(); for (int idx = 1; idx < 10000; idx++) { deck.Name = string.Format(loc.strings.FavDeckForm_Dynamic_AutoName, idx); bool foundMatch = false; foreach (var testFav in favDecks) { foundMatch = testFav.Deck.Name == deck.Name; if (foundMatch) { break; } } if (!foundMatch) { break; } } for (int idx = 0; idx < activeDeck.Cards.Count; idx++) { deck.Cards.Add(new CardViewModel()); } var favDeck = new SolvableDeckViewModel() { Deck = deck }; favDecks.Add(favDeck); AssignFavDeckFrom(favDeck, activeDeck); }