示例#1
0
        private static void AppendMoveSummary(ComboBox comboBoxEnemySelection, CheckBox checkBoxCastTimes,
                                              CheckBox checkBoxEnumerate, CheckBox checkBoxRatesAsFractions, CheckBox checkBoxTranslate,
                                              AbilitySummaryHelper abilitySummaryHelper, BasicEnemyInfo enemy, BasicEnemyParentInfo myEnemyParent,
                                              StringBuilder summary)
        {
            var str6 = abilitySummaryHelper.GetAbilitySummary(enemy, myEnemyParent, FFRKProxy.Instance.GameState.ActiveBattle,
                                                              comboBoxEnemySelection, checkBoxCastTimes, checkBoxEnumerate, checkBoxRatesAsFractions, checkBoxTranslate)
                       .Replace("\n", "\n* ").Replace("not yet implemented", "**not yet implemented**")
                       .Replace("not parsed", "**not parsed**").Replace(" 【", "【");

            if (!str6.Equals(""))
            {
                summary.Append(string.Format("* {0}\n\n", str6));
            }
        }
示例#2
0
        private static void AppendBossHealthGatesAndMoveSummary(ComboBox comboBoxEnemySelection, CheckBox checkBoxCastTimes,
                                                                CheckBox checkBoxEnumerate, CheckBox checkBoxRatesAsFractions, CheckBox checkBoxTranslate,
                                                                List <BasicEnemyParentInfo> basicEnemyParentInfoList, StringBuilder summary, bool hasVariableCastTimes,
                                                                AbilitySummaryHelper abilitySummaryHelper)
        {
            for (var index1 = 0; index1 < basicEnemyParentInfoList.Count; ++index1)
            {
                var myEnemyParent      = basicEnemyParentInfoList[index1];
                var basicEnemyInfoList = new List <BasicEnemyInfo>();
                foreach (var phase in myEnemyParent.Phases)
                {
                    basicEnemyInfoList.Add(phase);
                }
                for (var index2 = 0; index2 < basicEnemyInfoList.Count; ++index2)
                {
                    var enemy     = basicEnemyInfoList[index2];
                    var enemyName = myEnemyParent.EnemyName;
                    if (basicEnemyInfoList.Count == 2 || basicEnemyInfoList.Count == 3)
                    {
                        if (index2 == 0)
                        {
                            enemyName += " - Default";
                        }
                        if (index2 == 1)
                        {
                            enemyName += " - Weak";
                        }
                        if (index2 == 2)
                        {
                            enemyName += " - Very Weak";
                        }
                    }
                    else if (basicEnemyInfoList.Count >= 4)
                    {
                        enemyName += string.Format(" - Phase {0}", index2 + 1);
                    }

                    if (basicEnemyInfoList.Count >= 2)
                    {
                        var flag2 = false;
                        var flag3 = false;
                        var str2  = "hp_rate_to_phase_" + basicEnemyInfoList.Count;
                        var str3  = "hp_rate_to_phase_" + (basicEnemyInfoList.Count + 1);
                        if (basicEnemyInfoList.Count == 6)
                        {
                            str2 = "hp_rate_to_phase_5";
                        }
                        foreach (var aiArg in myEnemyParent.AiArgs)
                        {
                            if (aiArg.Tag.Equals(str2) ||
                                basicEnemyInfoList.Count == 2 && aiArg.Tag.Equals("hp_rate_to_weak") ||
                                basicEnemyInfoList.Count == 3 && aiArg.Tag.Equals("hp_rate_to_very_weak"))
                            {
                                flag2 = true;
                            }
                            else if (aiArg.Tag.Equals(str3) ||
                                     basicEnemyInfoList.Count == 1 && aiArg.Tag.Equals("hp_rate_to_weak") ||
                                     basicEnemyInfoList.Count == 2 && aiArg.Tag.Equals("hp_rate_to_very_weak"))
                            {
                                flag3 = true;
                            }
                        }
                        if (flag2 && !flag3)
                        {
                            DataAIArgs dataAiArgs1 = null;
                            DataAIArgs dataAiArgs2 = null;
                            var        str4        = "hp_rate_to_phase_" + (index2 + 1);
                            var        str5        = "hp_rate_to_phase_" + (index2 + 2);
                            var        result1     = -1;
                            var        result2     = -1;
                            foreach (var aiArg in myEnemyParent.AiArgs)
                            {
                                if (aiArg.Tag.Equals(str4) || index2 == 1 && aiArg.Tag.Equals("hp_rate_to_weak") ||
                                    index2 == 2 && aiArg.Tag.Equals("hp_rate_to_very_weak"))
                                {
                                    dataAiArgs1 = aiArg;
                                }
                                else if (aiArg.Tag.Equals(str5) || index2 == 0 && aiArg.Tag.Equals("hp_rate_to_weak") ||
                                         index2 == 1 && aiArg.Tag.Equals("hp_rate_to_very_weak"))
                                {
                                    dataAiArgs2 = aiArg;
                                }
                            }
                            if (dataAiArgs1 != null && int.TryParse(dataAiArgs1.ArgValue, out result1))
                            {
                                if (index2 == basicEnemyInfoList.Count - 1)
                                {
                                    enemyName += string.Format(" ({0}% - 0% HP)", result1);
                                }
                                else if (index2 < basicEnemyInfoList.Count - 1 && dataAiArgs2 != null &&
                                         int.TryParse(dataAiArgs2.ArgValue, out result2))
                                {
                                    enemyName += string.Format(" ({0}% - {1}% HP)", result1, result2 + 1);
                                }
                                else if (index2 < basicEnemyInfoList.Count - 1 && dataAiArgs2 == null)
                                {
                                    enemyName += string.Format(" ({0}% - 0% HP)", dataAiArgs1.ArgValue);
                                }
                            }
                            else if (index2 == 0 && dataAiArgs2 != null &&
                                     int.TryParse(dataAiArgs2.ArgValue, out result2))
                            {
                                enemyName += string.Format(" (100% - {0}% HP)", result2 + 1);
                            }
                        }
                    }

                    summary.Append(string.Format("**{0}:**  \n\n", enemyName));
                    if (!hasVariableCastTimes && !enemy.EnemyCastTime.Equals("Variable"))
                    {
                        summary.Append(string.Format("(These abilities have a cast time of {0})\n\n",
                                                     enemy.EnemyCastTime));
                    }

                    AppendMoveSummary(comboBoxEnemySelection, checkBoxCastTimes, checkBoxEnumerate, checkBoxRatesAsFractions,
                                      checkBoxTranslate, abilitySummaryHelper, enemy, myEnemyParent, summary);
                }
            }
        }
示例#3
0
        public StringBuilder GetSummaryInformation(ComboBox comboBoxEnemySelection, CheckBox checkBoxCastTimes, CheckBox checkBoxEnumerate, CheckBox checkBoxRatesAsFractions, CheckBox checkBoxTranslate)
        {
            var itemNameGetter            = new ItemNameGetter();
            var statusVulnerabilityGetter = new StatusVulnerabilityGetter();
            var abilitySummaryHelper      = new AbilitySummaryHelper();

            var summary = new StringBuilder();

            if (FFRKProxy.Instance.GameState.ActiveDungeon != null)
            {
                var        activeDungeon = FFRKProxy.Instance.GameState.ActiveDungeon;
                var        battleId      = (int)FFRKProxy.Instance.GameState.ActiveBattle.Battle.BattleId;
                DataBattle dataBattle    = null;
                foreach (var battle in activeDungeon.Battles)
                {
                    if (battle.Id == battleId)
                    {
                        dataBattle = battle;
                    }
                }

                summary.Append(string.Format("*****\n\n##{0}  \n\n", dataBattle.Name));

                var medalConditions = GetMedalConditions(activeDungeon, battleId);
                if (medalConditions.Length > 0)
                {
                    summary.Append("**Medal Conditions:** " + medalConditions + "\n\n");
                }

                var prizes = activeDungeon.UserDungeon.Prizes;

                var dungeonPrizes = GetDungeonPrizes(prizes, itemNameGetter);
                if (dungeonPrizes.Length > 0)
                {
                    summary.Append(string.Format("**Clear Reward{0}:**  \n\n{1}\n", dungeonPrizes.Length != 1 ? "s" : (object)"", dungeonPrizes));
                }


                var masteryRewards = GetMasteryRewards(prizes, itemNameGetter);
                if (masteryRewards.Length > 0)
                {
                    summary.Append(string.Format("**Mastery Reward{0}:**  \n\n{1}\n", masteryRewards.Length != 1 ? "s" : (object)"", masteryRewards));
                }

                var firstClearRewards = GetFirstClearRewards(prizes, itemNameGetter);
                if (firstClearRewards.Length > 0)
                {
                    summary.Append(string.Format("**First Clear Reward{0}:**  \n\n{1}\n", firstClearRewards.Length != 1 ? "s" : (object)"", firstClearRewards));
                }
            }

            var basicEnemyParentInfoList = new List <BasicEnemyParentInfo>();

            foreach (var obj in comboBoxEnemySelection.Items)
            {
                basicEnemyParentInfoList.Add((BasicEnemyParentInfo)obj);
            }

            var hasStatusVulnerabilities = true;
            var statusVulnerabilities    = statusVulnerabilityGetter.GetStatusVulnerabilities(basicEnemyParentInfoList[0].Phases.First().EnemyStatusImmunity);

            foreach (var basicEnemyParentInfo in basicEnemyParentInfoList)
            {
                foreach (var phase in basicEnemyParentInfo.Phases)
                {
                    if (!statusVulnerabilities.Equals(statusVulnerabilityGetter.GetStatusVulnerabilities(phase.EnemyStatusImmunity)))
                    {
                        hasStatusVulnerabilities = false;
                    }
                }
            }

            AddEnemyStats(basicEnemyParentInfoList, summary, hasStatusVulnerabilities, statusVulnerabilityGetter);

            AddElementalResitances(summary, basicEnemyParentInfoList);

            AddBreakEffectiveness(summary, basicEnemyParentInfoList);

            if (hasStatusVulnerabilities)
            {
                summary.Append(string.Format("**Status Vulnerabilities{0}**: {1}  \n", basicEnemyParentInfoList.Count == 1 ? "" : (object)" (all)", statusVulnerabilities));
            }

            if (basicEnemyParentInfoList.Count == 1 && basicEnemyParentInfoList[0].Phases.Count() == 1)
            {
                summary.Append("\n##Moveset\n\n");
            }
            else
            {
                summary.Append("\n##Movesets\n\n");
            }

            var hasVariableCastTimes = true;
            var enemyCastTime        = basicEnemyParentInfoList[0].Phases.First().EnemyCastTime;

            foreach (var basicEnemyParentInfo in basicEnemyParentInfoList)
            {
                foreach (var phase in basicEnemyParentInfo.Phases)
                {
                    if (phase.EnemyCastTime.Equals("Variable") || !phase.EnemyCastTime.Equals(enemyCastTime))
                    {
                        hasVariableCastTimes = false;
                    }
                }
            }

            if (hasVariableCastTimes)
            {
                var str2 = enemyCastTime.Replace("sec", "seconds");
                if (str2.Equals("1 seconds"))
                {
                    str2 = "1 second";
                }
                summary.Append(string.Format(
                                   "All (non-interrupt) enemy abilities in this fight have a cast time of {0}.\n\n", str2));
            }

            AppendBossHealthGatesAndMoveSummary(comboBoxEnemySelection, checkBoxCastTimes, checkBoxEnumerate, checkBoxRatesAsFractions, checkBoxTranslate, basicEnemyParentInfoList, summary, hasVariableCastTimes, abilitySummaryHelper);

            AppendDataAiArgs(summary, basicEnemyParentInfoList);
            return(summary);
        }