private void MAP_LISTBOX_SelectedIndexChanged(object sender, EventArgs e) { uint mapid = (uint)MAP_LISTBOX.SelectedIndex; if (mapid == U.NOT_FOUND) { return; } uint addr = MapSettingForm.GetEventAddrWhereMapID(mapid); if (!U.isSafetyOffset(addr)) { return; } List <U.AddrResult> list = EventCondForm.MakeUnitPointer(mapid); //未記帳の拡張した領域があれば追加する. EventUnitForm.AppendNoWriteNewData(list, mapid); U.ConvertListBox(list, ref this.EVENT_LISTBOX); if (this.EVENT_LISTBOX.Items.Count > 0) { this.EVENT_LISTBOX.SelectedIndex = 0; } else { MapPictureBox.LoadMap(mapid); } }
static List <U.AddrResult> MakeShopListLow() { List <U.AddrResult> ret = new List <U.AddrResult>(); uint p; //編成準備店. p = Program.ROM.RomInfo.item_shop_hensei_pointer; if (p != 0) { ret.Add(new U.AddrResult( Program.ROM.p32(p) , R._("編成準備店") , p)); } if (Program.ROM.RomInfo.version >= 8) { //まずワールドマップイベントをスキャン. List <U.AddrResult> worldmaplist = WorldMapPointForm.MakeWorldMapPointList(); for (uint i = 0; i < worldmaplist.Count; i++) { List <U.AddrResult> shops = WorldMapPointForm.GetShopAddr(U.toOffset(worldmaplist[(int)i].addr)); foreach (U.AddrResult shop in shops) { if (Program.ROM.u8(shop.addr) == 0) {//店に品物がない. continue; } ret.Add(shop); } } } List <U.AddrResult> maplist = MapSettingForm.MakeMapIDList(); for (int n = 0; n < maplist.Count; n++) { uint addr = MapSettingForm.GetEventAddrWhereMapID((uint)n); if (!U.isSafetyOffset(addr)) { continue; } string mapname = MapSettingForm.GetMapName((uint)n); List <U.AddrResult> shops = EventCondForm.MakeShopPointerListBox(addr); foreach (U.AddrResult shop in shops) { if (Program.ROM.u8(shop.addr) == 0) {//店に品物がない. continue; } shop.name = mapname + " " + shop.name; ret.Add(shop); } } return(ret); }
private void ExportEAButton_Click(object sender, EventArgs e) { uint mapid = (uint)MAP_LISTBOX.SelectedIndex; if (mapid == U.NOT_FOUND) { return; } uint addr = MapSettingForm.GetEventAddrWhereMapID(mapid); if (!U.isSafetyOffset(addr)) { return; } if (addr == U.NOT_FOUND) { return; } SaveAS(addr, "Structure", "", "Event"); }