示例#1
0
        /// <summary>
        /// Gain is applied "first" to the audio data, much as in a physical or
        /// software mixer. Later steps in the flow of audio apply "channel" level
        /// (e.g. AutomationLevel) and mixing group level (e.g. GroupLevel) before
        /// the audio is output.
        ///
        /// This method, taking a LUFS gain value and a LUFS true audio peak value,
        /// is used for mixing in the loudness-metadata-base gain value, when available.
        /// </summary>
        public void SetGain(Lufs gain, Lufs?truePeak)
        {
            if (Equals(_gain, gain))
            {
                return;
            }

            _gain     = gain;
            _truePeak = truePeak;

            if (SoundGroup == ESoundGroup.SongPlayback)
            {
                Trace.TraceInformation($"{nameof(CSound)}.{nameof(SetGain)}: Gain: {_gain}. True Peak: {_truePeak}");
            }

            SetVolume();
        }
示例#2
0
文件: Lufs.cs 项目: Mizca/Donchi
 public Lufs Min(Lufs lufs)
 {
     return(new Lufs(Math.Min(_value, lufs._value)));
 }
 public LoudnessMetadata(Lufs integrated, Lufs?truePeak)
 {
     Integrated = integrated;
     TruePeak   = truePeak;
 }