示例#1
0
        public void Open(IPlayableItem playableItem)
        {
            this.Close();

            if (_mplaylist == null)
            {
                _mplaylist = new MPlaylistClass();
                if (_mplaylistSettings.VideoFormat != null)
                {
                    SetVideoFormat(_mplaylist, _mplaylistSettings.VideoFormat);
                }

                if (_mplaylistSettings.AudioFormat != null)
                {
                    SetAudioFormat(_mplaylist, _mplaylistSettings.AudioFormat);
                }
                _mplaylist.PropsSet("loop", "true");
                _mplaylist.OnEvent += MFile_OnEvent;

                _cgManager = new CGManager(_mplaylist);
                //_mplaylist.FileRateSet(_rate);
            }

            //_fileName = fileName;
            _playableItem = playableItem;
            //_fileName = _playableItem.FilePath;
            int index = -1;

            _mplaylist.PlaylistAdd(null, _playableItem.FilePath, "", ref index, out _mitem);
            _mplaylist.ObjectStart(null);

            _mplaylist.FileRateSet(_rate);

            SetAudioGain((MItemClass)_mitem, _playableItem.AudioGain);


            double dblIn = 0.0, dblOut = 0.0, dblDuration = 0.0;

            _mplaylist.FileInOutGet(out dblIn, out dblOut, out dblDuration);

            //_mitem.FileInOutGet(out dblIn, out dblOut, out dblDuration);

            this.Duration = dblDuration;

            string name = null;

            _mplaylist.ObjectNameGet(out name);
            this.Name = name;

            this.Status = PreviewPlayerStatus.Stopped;

            OnOpened();
        }
示例#2
0
        public void Dispose()
        {
            if (_mplaylist != null)
            {
                if (this.Status != PreviewPlayerStatus.Closed)
                {
                    this.Close();
                }

                _cgManager.Dispose();
                _cgManager = null;

                Marshal.ReleaseComObject(_mplaylist);
                _mplaylist = null;
            }
        }