public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObject ignore) { PhysEntityVector vector = PhysEntityVector.Null; if (ignore.IsValid) { vector = PhysEntityVector.Create(); ignore.GetPhysEntities(vector); } EditorObject result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer)); if (vector.IsValid) { vector.Dispose(); } return(result); }