GetPhysEntities() public method

public GetPhysEntities ( PhysEntityVector vector ) : void
vector PhysEntityVector
return void
示例#1
0
 public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObject ignore)
 {
     PhysEntityVector vector = PhysEntityVector.Null;
     if (ignore.IsValid)
     {
         vector = PhysEntityVector.Create();
         ignore.GetPhysEntities(vector);
     }
     EditorObject result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer));
     if (vector.IsValid)
     {
         vector.Dispose();
     }
     return result;
 }
示例#2
0
        public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObject ignore)
        {
            PhysEntityVector vector = PhysEntityVector.Null;

            if (ignore.IsValid)
            {
                vector = PhysEntityVector.Create();
                ignore.GetPhysEntities(vector);
            }
            EditorObject result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer));

            if (vector.IsValid)
            {
                vector.Dispose();
            }
            return(result);
        }