示例#1
0
 //清档
 public void ClearProgress()
 {
     f_isPlaying         = false;
     f_playLevelIndex    = -1;
     f_gameProgressIndex = -1;
     FBSaver.SetProgress(-1);
 }
示例#2
0
        public void StoptLevel(bool isWin)
        {
            if (isWin && PlayLevelIndex > GameProgressIndex)
            {
                //更新进度
                f_gameProgressIndex = PlayLevelIndex;
                //保存进度
                FBSaver.SetProgress(PlayLevelIndex);
            }

            f_isPlaying = false;
        }