public void OnRedrawSelectedFrame(FrameModel e, EditorSettingsControl editor) { Clear(); var frm = e?.Bitmap; if (frm != null) { frm = frm.Apply(new IFilter[] { new BrightnessFilter(editor.GameBrightnessMultiplier) }); } Attach(pictureBox1, e?.Bitmap, true); Attach(pictureBox3, e?.Bitmap, true); Attach(pictureBox2, frm, true); Attach(pictureBox4, frm, true); }
public void OnRedrawImportImage(Bitmap original, Bitmap modified, EditorSettingsControl editor) { Clear(); if (original != null) { Attach(pictureBox1, original); Attach(pictureBox3, original); } if (modified != null) { if (editor.GameBrightnessMultiplier != 1) { modified = modified.Apply(new IFilter[] { new BrightnessFilter(editor.GameBrightnessMultiplier) }); } Attach(pictureBox2, modified, true); Attach(pictureBox4, modified, true); } }