public string LoadFile(string name, FFilePath pathType) { mStateTimeEvent = new StateTimeEvent(UpdateTimeState); string tempPath = "." + ResConfig.BEHAVIORTREE; if (!name.EndsWith(tempPath)) { name += tempPath; } //加载配置 FSaveHandle sd = FSaveHandle.Create(name, pathType); SaveTreeFile stFree = new SaveTreeFile(); return(stFree.typeName); }
private void NewRoot() { mStateTimeEvent = new StateTimeEvent(UpdateTimeState); mCurFArpgData = new FArpgNode(CallBackStateChange, this); }