public FCMusciObject PlaySound(string name, bool loop, FCMusciObject.MusicType type = FCMusciObject.MusicType.Sound, string group = null, float len = 0, float startTime = 0, float volume = 1) { return(FEngineManager.PlaySound(name, loop, type, group, len, startTime, volume)); }
public FCMusciObject PlaySound(string name, float startTime = 0, float volume = 1) { return(FEngineManager.PlaySound(name, startTime, volume)); }