// For Steam private messages public CommandTarget(SteamChat steamChat, SteamPersona sender) { PrivateChat = steamChat; Persona = sender; }
// For Steam rooms public CommandTarget(Room room, SteamPersona sender) { Room = room; Persona = sender; }
private void HandleMessage(SteamChat chat, SteamPersona user, string message) { _lastMessage.Restart(); var senderName = user.DisplayName; var senderId = user.Id.ConvertToUInt64().ToString("D"); var inGame = user.Playing != null && user.Playing.ToUInt64() != 0; var line = new ChatLine(Util.GetCurrentTimestamp(), RoomInfo.ShortName, "Steam", senderName, senderId, "", message, inGame); SendLine(line); Command.Handle(new CommandTarget(this, user.Id), message, "~"); }
private void HandleLeave(SteamChat chat, SteamPersona user, SteamChatLeaveReason reason, SteamPersona sourceUser) { _lastMessage.Restart(); var message = user.DisplayName; switch (reason) { case SteamChatLeaveReason.Left: message += " left chat."; break; case SteamChatLeaveReason.Disconnected: message += " disconnected."; break; case SteamChatLeaveReason.Kicked: message += string.Format(" was kicked by {0}.", sourceUser.DisplayName); break; case SteamChatLeaveReason.Banned: message += string.Format(" was banned by {0}.", sourceUser.DisplayName); break; } var by = sourceUser != null ? sourceUser.DisplayName : ""; var byId = sourceUser != null ? sourceUser.Id.ConvertToUInt64().ToString("D") : "0"; var byType = sourceUser != null ? "Steam" : ""; var line = new StateLine(Util.GetCurrentTimestamp(), RoomInfo.ShortName, reason.ToString(), user.DisplayName, user.Id.ConvertToUInt64().ToString("D"), "Steam", by, byId, byType, message); SendLine(line); }
private void HandleEnter(SteamChat chat, SteamPersona user) { _lastMessage.Restart(); var message = user.DisplayName + " entered chat."; var line = new StateLine(Util.GetCurrentTimestamp(), RoomInfo.ShortName, "Enter", user.DisplayName, user.Id.ConvertToUInt64().ToString("D"), "Steam", "", "0", "", message); SendLine(line); }
public Member(SteamPersona persona, EClanPermission rank) { Persona = persona; Rank = rank; }