public static T LoadAsset <T>(string uri, int separateIndex = -1) where T : UnityEngine.Object { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAsset <T>(tuple._1, tuple._2)); }
public static UnityEngine.Object LoadAsset(string uri, Type type, int separateIndex = -1) { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAsset(tuple._1, tuple._2, type)); }