示例#1
0
        public static EnvironmentVariablesEditor Open(string group,
                                                      Rect rect,
                                                      Vector3 scale,
                                                      Action confirmCallback)
        {
            EnvironmentVariablesEditor editor = GameObject.FindObjectOfType <EnvironmentVariablesEditor>();

            if (!editor)
            {
                GameObject go = new GameObject("EnvironmentVariablesEditor");
                editor       = go.AddComponent <EnvironmentVariablesEditor>();
                editor.group = group;
                editor.rect  = rect;
                editor.mat   = Matrix4x4.Scale(scale);

                editor.confirmCallback = confirmCallback;
                GameObject.DontDestroyOnLoad(go);
            }
            else
            {
                Debug.LogWarning("EnvironmentVariablesEditor already exsist");
            }

            return(editor);
        }
示例#2
0
            public static Element Load(EnvironmentVariablesEditor editor, string key, string defaultValue = "")
            {
                var elem = new Element();

                elem.editor = editor;
                elem.key    = key;
                elem.Value  = Preference.GetString(key, defaultValue);
                return(elem);
            }
示例#3
0
            public static Element New(EnvironmentVariablesEditor editor, string key, string value)
            {
                var elem = new Element();

                elem.editor = editor;
                elem.key    = key;
                elem.value  = value;
                elem.Save();
                return(elem);
            }