public override bool Run(float frameBudget) { if (crackedObject == null) { return(true); } var count = crackedObject.pool.Count; while (core.poolIdx < count) { var fragment = crackedObject.pool[core.poolIdx]; var mesh = core.postList[core.poolIdx]; core.poolIdx++; if (!mesh.original) { continue; } ExploderUtils.SetActiveRecursively(fragment.gameObject, false); var unityMesh = mesh.mesh.ToUnityMesh(); fragment.meshFilter.sharedMesh = unityMesh; // choose proper material if (mesh.option && mesh.option.FragmentMaterial) { fragment.meshRenderer.sharedMaterial = mesh.option.FragmentMaterial; } else { if (core.parameters.FragmentOptions.FragmentMaterial != null) { fragment.meshRenderer.sharedMaterial = core.parameters.FragmentOptions.FragmentMaterial; } else { fragment.meshRenderer.sharedMaterial = mesh.material; } } unityMesh.RecalculateBounds(); var oldParent = fragment.transform.parent; fragment.transform.parent = mesh.parent; fragment.transform.position = mesh.position; fragment.transform.rotation = mesh.rotation; fragment.transform.localScale = mesh.localScale; fragment.transform.parent = null; fragment.transform.parent = oldParent; fragment.cracked = true; var plane = mesh.option && mesh.option.Plane2D; var use2d = core.parameters.Use2DCollision; if (!core.parameters.FragmentOptions.DisableColliders) { if (core.parameters.MeshColliders && !use2d) { // dont use mesh colliders for 2d plane if (!plane) { fragment.meshCollider.sharedMesh = unityMesh; } } else { if (core.parameters.Use2DCollision) { MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh); } else { fragment.boxCollider.center = unityMesh.bounds.center; fragment.boxCollider.size = unityMesh.bounds.extents; } } } if (mesh.option) { mesh.option.DuplicateSettings(fragment.options); } var force = core.parameters.Force; if (mesh.option && mesh.option.UseLocalForce) { force = mesh.option.Force; } // apply force to rigid body fragment.ApplyExplosion(mesh.transform, mesh.mesh.centroid, core.parameters.Position, core.parameters.FragmentOptions, core.parameters.UseForceVector, core.parameters.ForceVector, force, mesh.original, core.parameters.TargetFragments); #if SHOW_DEBUG_LINES UnityEngine.Debug.DrawLine(settings.Position, forceVector * settings.Force, Color.yellow, 3); #endif if (Watch.ElapsedMilliseconds > frameBudget) { return(false); } } Watch.Stop(); return(true); }
public override bool Run(float frameBudget) { var count = core.pool.Count; while (core.poolIdx < count) { var fragment = core.pool[core.poolIdx]; var mesh = core.postList[core.poolIdx]; core.poolIdx++; if (!mesh.original) { continue; } var unityMesh = mesh.mesh.ToUnityMesh(); fragment.meshFilter.sharedMesh = unityMesh; // choose proper material if (mesh.option && mesh.option.FragmentMaterial) { fragment.meshRenderer.sharedMaterial = mesh.option.FragmentMaterial; } else { if (core.parameters.FragmentOptions.FragmentMaterial != null) { fragment.meshRenderer.sharedMaterial = core.parameters.FragmentOptions.FragmentMaterial; } else { fragment.meshRenderer.sharedMaterial = mesh.material; } } unityMesh.RecalculateBounds(); var oldParent = fragment.transform.parent; fragment.transform.parent = mesh.parent; fragment.transform.position = mesh.position; fragment.transform.rotation = mesh.rotation; fragment.transform.localScale = mesh.localScale; fragment.transform.parent = null; fragment.transform.parent = oldParent; if (core.parameters.PartialExplosion) { } else { if (mesh.original != core.parameters.ExploderGameObject) { ExploderUtils.SetActiveRecursively(mesh.original, false); } else { ExploderUtils.EnableCollider(mesh.original, false); ExploderUtils.SetVisible(mesh.original, false); } if (mesh.skinnedOriginal && mesh.skinnedOriginal != core.parameters.ExploderGameObject) { ExploderUtils.SetActiveRecursively(mesh.skinnedOriginal, false); } else { ExploderUtils.EnableCollider(mesh.skinnedOriginal, false); ExploderUtils.SetVisible(mesh.skinnedOriginal, false); } if (mesh.skinnedOriginal && mesh.bakeObject) { GameObject.DestroyObject(mesh.bakeObject, 1); } } var plane = mesh.option && mesh.option.Plane2D; var use2d = core.parameters.Use2DCollision; if (!core.parameters.FragmentOptions.DisableColliders) { if (core.parameters.MeshColliders && !use2d) { // dont use mesh colliders for 2d plane if (!plane) { fragment.meshCollider.sharedMesh = unityMesh; } } else { if (core.parameters.Use2DCollision) { MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh); } else { fragment.boxCollider.center = unityMesh.bounds.center; fragment.boxCollider.size = unityMesh.bounds.extents; } } } if (mesh.option) { mesh.option.DuplicateSettings(fragment.options); } fragment.Explode(); var force = core.parameters.Force; if (mesh.option && mesh.option.UseLocalForce) { force = mesh.option.Force; } // apply force to rigid body fragment.ApplyExplosion(mesh.transform, mesh.mesh.centroid, core.parameters.Position, core.parameters.FragmentOptions, core.parameters.UseForceVector, core.parameters.ForceVector, force, mesh.original, core.parameters.TargetFragments); #if SHOW_DEBUG_LINES UnityEngine.Debug.DrawLine(settings.Position, forceVector * settings.Force, Color.yellow, 3); #endif if (Watch.ElapsedMilliseconds > frameBudget) { return(false); } } if (core.parameters.DestroyOriginalObject) { foreach (var mesh in core.postList) { if (mesh.original && !mesh.original.GetComponent <Fragment>()) { Object.Destroy(mesh.original); } if (mesh.skinnedOriginal) { Object.Destroy(mesh.skinnedOriginal); } } } if (core.parameters.ExplodeSelf) { if (!core.parameters.DestroyOriginalObject) { ExploderUtils.SetActiveRecursively(core.parameters.ExploderGameObject, false); } } if (core.parameters.HideSelf) { ExploderUtils.SetActiveRecursively(core.parameters.ExploderGameObject, false); } #if DBG ExploderUtils.Log("Explosion finished! " + postList.Count + postList[0].original.transform.gameObject.name); #endif // core.exploder.OnExplosionFinished(true); Watch.Stop(); return(true); }
public override bool Run(float frameBudget) { int count = this.core.pool.Count; while (this.core.poolIdx < count) { Fragment fragment = this.core.pool[this.core.poolIdx]; MeshObject post = this.core.postList[this.core.poolIdx]; ++this.core.poolIdx; if (Object.op_Implicit((Object)post.original)) { Mesh unityMesh = post.mesh.ToUnityMesh(); fragment.AssignMesh(unityMesh); if (Object.op_Implicit((Object)post.option) && Object.op_Implicit((Object)post.option.FragmentMaterial)) { ((Renderer)fragment.meshRenderer).set_sharedMaterial(post.option.FragmentMaterial); } else if (Object.op_Inequality((Object)this.core.parameters.FragmentOptions.FragmentMaterial, (Object)null)) { ((Renderer)fragment.meshRenderer).set_sharedMaterial(this.core.parameters.FragmentOptions.FragmentMaterial); } else { ((Renderer)fragment.meshRenderer).set_sharedMaterial(post.material); } unityMesh.RecalculateBounds(); Transform parent = ((Component)fragment).get_transform().get_parent(); ((Component)fragment).get_transform().set_parent(post.parent); ((Component)fragment).get_transform().set_position(post.position); ((Component)fragment).get_transform().set_rotation(post.rotation); ((Component)fragment).get_transform().set_localScale(post.localScale); ((Component)fragment).get_transform().set_parent((Transform)null); ((Component)fragment).get_transform().set_parent(parent); if (Object.op_Inequality((Object)post.original, (Object)this.core.parameters.ExploderGameObject)) { ExploderUtils.SetActiveRecursively(post.original, false); } else { ExploderUtils.EnableCollider(post.original, false); ExploderUtils.SetVisible(post.original, false); } if (Object.op_Implicit((Object)post.skinnedOriginal) && Object.op_Inequality((Object)post.skinnedOriginal, (Object)this.core.parameters.ExploderGameObject)) { ExploderUtils.SetActiveRecursively(post.skinnedOriginal, false); } else { ExploderUtils.EnableCollider(post.skinnedOriginal, false); ExploderUtils.SetVisible(post.skinnedOriginal, false); } if (Object.op_Implicit((Object)post.skinnedOriginal) && Object.op_Implicit((Object)post.bakeObject)) { Object.Destroy((Object)post.bakeObject, 1f); } bool flag = Object.op_Implicit((Object)post.option) && post.option.Plane2D; bool use2Dcollision = this.core.parameters.Use2DCollision; if (!this.core.parameters.FragmentOptions.DisableColliders) { if (this.core.parameters.FragmentOptions.MeshColliders && !use2Dcollision) { if (!flag) { fragment.meshCollider.set_sharedMesh(unityMesh); } } else if (this.core.parameters.Use2DCollision) { MeshUtils.GeneratePolygonCollider(fragment.polygonCollider2D, unityMesh); } else { BoxCollider boxCollider1 = fragment.boxCollider; Bounds bounds1 = unityMesh.get_bounds(); Vector3 center = ((Bounds) ref bounds1).get_center(); boxCollider1.set_center(center); BoxCollider boxCollider2 = fragment.boxCollider; Bounds bounds2 = unityMesh.get_bounds(); Vector3 extents = ((Bounds) ref bounds2).get_extents(); boxCollider2.set_size(extents); } } fragment.Explode(this.core.parameters); float force = this.core.parameters.Force; if (Object.op_Implicit((Object)post.option) && post.option.UseLocalForce) { force = post.option.Force; } fragment.ApplyExplosion(post.transform, post.mesh.centroid, force, post.original, this.core.parameters); if ((double)this.Watch.ElapsedMilliseconds > (double)frameBudget) { return(false); } } } if (this.core.parameters.DestroyOriginalObject) { foreach (MeshObject post in this.core.postList) { if (Object.op_Implicit((Object)post.original) && !Object.op_Implicit((Object)post.original.GetComponent <Fragment>())) { Object.Destroy((Object)post.original); } if (Object.op_Implicit((Object)post.skinnedOriginal)) { Object.Destroy((Object)post.skinnedOriginal); } } } if (this.core.parameters.ExplodeSelf && !this.core.parameters.DestroyOriginalObject) { ExploderUtils.SetActiveRecursively(this.core.parameters.ExploderGameObject, false); } if (this.core.parameters.HideSelf) { ExploderUtils.SetActiveRecursively(this.core.parameters.ExploderGameObject, false); } this.Watch.Stop(); return(true); }