public bool MoveNext() { if (curr_el == null) { curr_el = _head; } else if (curr_el.Equals(_tail)) { return(false); } else { curr_el = curr_el.Next; } return(true); }
public int Count() { int i = 0; if (_head.Equals(_tail)) { return(1); } CircularLinkedListNode <T> Current = _head; do { i++; Current = Current.Next; }while (!Current.Equals(_head)); return(i); }
public bool MoveNext() { if (_enumerator_counter == null) { _enumerator_counter = _current; return(true); } if (Direction.State == TriggerState.DefaultState) { _enumerator_counter = _enumerator_counter.Next; } else { _enumerator_counter = _enumerator_counter.Previus; } if (_enumerator_counter.Equals(_current)) { return(false); } return(true); }