public void SetTownNeighbours(TownModel one, TownModel two) { neighbour[0] = one; neighbour[1] = two; }
internal void SetPathNode(int distance, TownModel ancestorTown, IRoad ancestorRoad) { pathNode.Set(distance, ancestorTown, ancestorRoad); }
public void SetTownNeighbours(TownModel town1, TownModel town2, TownModel town3) { townNeighbour[0] = town1; townNeighbour[1] = town2; townNeighbour[2] = town3; }