public void FoundPlayer(long playerIdentityId, MyObjectBuilder_Character character) { var charPosition = character?.PositionAndOrientation?.Position; var playerPosition = new Vector3D(charPosition.Value.x, charPosition.Value.y, charPosition.Value.z); FoundPlayers[playerIdentityId] = new ZoneScanResultItem() { PlayerIdentityId = playerIdentityId, Character = character, DistanceToCenter = Vector3D.Distance(ZoneCenter, playerPosition) }; CharactersFound = FoundPlayers.Count; }
public void FoundPilotedShip(long playerIdentityId, MyCubeGrid ship) { var shipPosition = ship.PositionComp.GetPosition(); var shipBlocks = ship.GetBlocks(); var totalBlocks = shipBlocks.Count(); FoundShips[playerIdentityId] = new ZoneScanResultItem() { PlayerIdentityId = playerIdentityId, Ship = ship, DistanceToCenter = Vector3D.Distance(ZoneCenter, shipPosition) //, //IsLargeShip = (largeBlocks > smallBlocks), //ShipBlockCount = largeBlocks + smallBlocks //TODO: This should be probably based on large block count }; ShipsFound = FoundShips.Count; }