// Use this for initialization void Start() { this.chatView.SetActive (true); Application.runInBackground = true; scroll_view_heigth = ((RectTransform)this.scroll_view.transform).sizeDelta.y; photon_enemy = PhotonNetwork.otherPlayers[0]; user_enemy = (User)photon_enemy.allProperties["User"]; string txt_chat = "Vous jouez contre : " + user_enemy.username; InstanciateMessage(txt_chat, Chat.EVENT); channel_name = PhotonNetwork.room.name; int alea = rand.Next(1000); UserName = User.Instance.username + alea.ToString(); chatClient = new ChatClient(this); chatClient.Connect(APP_ID, APP_VERSION, new AuthValues(UserName)); inputField.onEndEdit.AddListener(val => { if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { SendMessageToOtherClient(inputField.text); inputField.text = ""; } }); }