public void FilterScreen() { // Creamos un level y screen. String screenName = "screen1"; String levelName = "level1"; World world = Singleton <World> .Instance; Level level = new Level(levelName, world); world.Add(level); Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); Attribute attributeName = new Attribute("Name", screenName); Attribute attributeLevel = new Attribute("Level", levelName); attributeList.Add(attributeName.Key, attributeName); attributeList.Add(attributeLevel.Key, attributeLevel); // Visitamos el mundo con la tag de Screen, este agrega la screen al ultimo level del world. Tag tag = new Tag("Screen", attributeList); VisitorScreen visitor = new VisitorScreen(tag); visitor.Visit(world); Screen expectedScreen = new Screen(screenName, world.ListLevel[1]); Assert.Equal(world.ListLevel[1].ScreenList.Count, 1); Assert.True(world.ListLevel[1].ScreenList[0] is Screen); Assert.Equal(world.ListLevel[1].ScreenList[0].Name, screenName); }
public void FilterElement() { IPipe pipeNull = new PipeNull(); //Creamos una tag de Image Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); Attribute attribute = new Attribute("Name", "image1"); Attribute attribute2 = new Attribute("PositionY", "100"); Attribute attribute3 = new Attribute("PositionX", "100"); Attribute attribute4 = new Attribute("Length", "100"); Attribute attribute5 = new Attribute("Width", "100"); Attribute attribute6 = new Attribute("ImagePath", "Oceano.jpg"); attributeList.Add(attribute.Key, attribute); attributeList.Add(attribute2.Key, attribute2); attributeList.Add(attribute3.Key, attribute3); attributeList.Add(attribute4.Key, attribute4); attributeList.Add(attribute5.Key, attribute5); attributeList.Add(attribute6.Key, attribute6); Tag tag = new Tag("Image", attributeList); //Creamos un filterImage IFilterConditional filterImage = new FilterImage(); IPipe pipe0 = new PipeConditional(filterImage, pipeNull, pipeNull); //Testeamos que el resultado de la pipe sea el correcto. Assert.True(pipe0.Send(tag) is VisitorImage); }
public void PositiveTest() { //Finder.Find: //Input = string -> html //Output = List<Tag> tags string input = @"<html> <body> <font color=""blue"" size=""3""> Ingrese su nombre </font> <input type=""text"" name=""nombre"" maxlength=""8""/> <br/> <font size=""2""> Máximo 8caracteres </font> </body> </html>"; List <Tag> expectedTags = new List <Tag>(); expectedTags.Add(new Tag("html")); expectedTags.Add(new Tag("body")); Dictionary <string, Attribute> fontAttributes1 = new Dictionary <string, Attribute>(); Attribute attribute1 = new Attribute("color", "blue"); Attribute attribute2 = new Attribute("size", "3"); fontAttributes1.Add(attribute1.Key, attribute1); fontAttributes1.Add(attribute2.Key, attribute2); expectedTags.Add(new Tag("font", fontAttributes1)); Dictionary <string, Attribute> inputAttributes = new Dictionary <string, Attribute>(); Attribute attribute3 = new Attribute("type", "text"); Attribute attribute4 = new Attribute("name", "nombre"); Attribute attribute5 = new Attribute("maxlength", "8"); inputAttributes.Add(attribute3.Key, attribute3); inputAttributes.Add(attribute4.Key, attribute4); inputAttributes.Add(attribute5.Key, attribute5); expectedTags.Add(new Tag("input", inputAttributes)); expectedTags.Add(new Tag("br")); Dictionary <string, Attribute> fontAttributes2 = new Dictionary <string, Attribute>(); Attribute attribute6 = new Attribute("size", "2"); fontAttributes2.Add(attribute6.Key, attribute6); expectedTags.Add(new Tag("font", fontAttributes2)); FinderTests.ComparatorMethod(input, expectedTags); }
public void FilterElement() { // Creamos un elemento, screen y elemento. String screenName = "screen1"; String levelName = "level1"; World world = Singleton <World> .Instance; Level level = new Level(levelName, world); Screen screen = new Screen(screenName, level); world.Add(level); level.Add(screen); Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); string name = "image1"; string length = "100"; string width = "100"; string positionY = "100"; string positionX = "100"; string imagePath = "Oceano.jpg"; Attribute attributeName = new Attribute("Name", name); Attribute attributeScreen = new Attribute("Screen", screenName); Attribute attributeLenght = new Attribute("Length", length); Attribute attributeWidth = new Attribute("Width", width); Attribute attributePositionY = new Attribute("PositionY", positionY); Attribute attributePositionX = new Attribute("PositionX", positionX); Attribute attributeImagePath = new Attribute("ImagePath", imagePath); attributeList.Add(attributeName.Key, attributeName); attributeList.Add(attributeScreen.Key, attributeScreen); attributeList.Add(attributeLenght.Key, attributeLenght); attributeList.Add(attributeWidth.Key, attributeWidth); attributeList.Add(attributePositionY.Key, attributePositionY); attributeList.Add(attributePositionX.Key, attributePositionX); attributeList.Add(attributeImagePath.Key, attributeImagePath); // Visitamos el mundo con la tag de Image, este agrega la image a la ultima screen del world. Tag tag = new Tag("Image", attributeList); VisitorImage visitor = new VisitorImage(tag); visitor.Visit(world); Image expectedImage = new Image(name, Int32.Parse(positionY), Int32.Parse(positionX), Int32.Parse(length), Int32.Parse(width), screen, imagePath); Assert.True(world.ListLevel[2].ScreenList[0].ElementList[0] is Image); Assert.Equal(world.ListLevel[2].ScreenList[0].ElementList[0].Name, name); }
public void TagWithName_And_ListAttributes() { Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); Attribute attribute = new Attribute("pedro", "15"); Attribute attribute2 = new Attribute("marcos", "13"); attributeList.Add(attribute.Key, attribute); attributeList.Add(attribute2.Key, attribute2); Tag tag = new Tag("personas", attributeList); string nameExpected = "personas"; Dictionary <string, Attribute> ListaAtributosExpected = attributeList; Assert.Equal(nameExpected, tag.Name); Assert.Equal(ListaAtributosExpected, tag.AttributeList); }
public void FilterScreen() { IPipe pipeNull = new PipeNull(); //Creamos una tag de Screen falsa Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); Attribute attribute = new Attribute("Name", "screen1"); attributeList.Add(attribute.Key, attribute); Tag tag = new Tag("Screen", attributeList); //Creamos un filterScreen IFilterConditional filterScreen = new FilterScreen(); IPipe pipe0 = new PipeConditional(filterScreen, pipeNull, pipeNull); //Nos fijamos que devuelva el Visitor correcto Assert.True(pipe0.Send(tag) is VisitorScreen); }
public void FilterLevelTest() { IPipe pipeNull = new PipeNull(); //Creamos una tag falsa de Level Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); Attribute attribute = new Attribute("Name", "level1"); attributeList.Add(attribute.Key, attribute); Tag tag = new Tag("Level", attributeList); //Creamos un filter Level IFilterConditional filterLevel = new FilterLevel(); IPipe pipe0 = new PipeConditional(filterLevel, pipeNull, pipeNull); //Nos fijamos que el resultado de la pipe sea un VisitorLevel Assert.True(pipe0.Send(tag) is VisitorLevel); }
// metodo utilizado por todos los tests, compara los elementos de la List<> expectedTags con los elementos // de la lista que resulta de aplicar el metodo Finder public static void ComparatorMethod(string input, List <Tag> expectedTags) { Finder finder = new Finder(); List <Tag> resultTags = finder.Find(input); Assert.Equal(expectedTags.Count, resultTags.Count); if (expectedTags.Count == resultTags.Count) { for (int i = 0; i < resultTags.Count; i++) { Assert.Equal(resultTags[i].Name, expectedTags[i].Name); if (resultTags[i].AttributeList != null & expectedTags[i].AttributeList != null) { Assert.Equal(resultTags[i].AttributeList.Count, expectedTags[i].AttributeList.Count); if (resultTags[i].AttributeList.Count > 0 & expectedTags[i].AttributeList.Count > 0 & resultTags[i].AttributeList.Count == expectedTags[i].AttributeList.Count) { foreach (KeyValuePair <string, Attribute> entry in resultTags[i].AttributeList) { //entry.key //resultTags[i].AttributeList[entry.key] bool encontro; try { Attribute attribute = expectedTags[i].AttributeList[entry.Key]; encontro = true; } catch (System.Exception) { encontro = false; } Assert.True(encontro); } } } } } }
public void FilterLevelTest() { // Creamos tag de Level. World world = Singleton <World> .Instance; Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); String levelName = "level1"; Attribute attribute = new Attribute("Name", levelName); attributeList.Add(attribute.Key, attribute); Tag tag = new Tag("Level", attributeList); // Visitamos el mundo con la tag de level, este agrega el level al world. VisitorLevel visitor = new VisitorLevel(tag); visitor.Visit(world); Level expectedLevel = new Level(levelName, world); Assert.Equal(world.ListLevel.Count, 1); Assert.True(world.ListLevel[0] is Level); Assert.Equal(world.ListLevel[0].Name, levelName); }
public void ListFormatedCorrectly() { Formater format = new Formater(); Dictionary <string, Attribute> attributeList = new Dictionary <string, Attribute>(); Attribute attribute = new Attribute("pedro", "15"); Attribute attribute2 = new Attribute("marcos", "13"); List <Tag> ListaTags = new List <Tag>(); attributeList.Add(attribute.Key, attribute); attributeList.Add(attribute2.Key, attribute2); ListaTags.Add(new Tag("personas", attributeList)); List <string> listaFormated = format.Format(ListaTags); List <string> ListaExpected = new List <string> { "personas", "pedro=15", "marcos=13" }; for (int i = 0; i < ListaExpected.Count; i++) { string elemento = listaFormated[i]; string elementoExpected = ListaExpected[i]; Assert.Equal(elemento, elementoExpected); } }