public static Entity BuildSWATRiotPolice(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = BuildBaseSWAT(clauses, EntityBuilder_Weapons.HFBaton(), designation); return(entity); }
public static Entity BuildBraveSWATAssaultRifleman(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_AvoidMelee()); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = BuildBaseSWAT(clauses, EntityBuilder_Weapons.BuildAssaultRifle(), designation); return(entity); }
public static Entity BuildSWATMarksman(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_KeepMediumRange()); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = BuildBaseSWAT(clauses, EntityBuilder_Weapons.BuildCombatRifle(), designation); return(entity); }
public static Entity BuildRentACopBatonCowardly(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_Flee()); var entity = EntityBuilder.BuildNakedMech("Rent-A-Cop " + designation, false, new Guidebook(clauses)); EntityBuilder.MountOntoArm(entity, BodyPartLocation.RIGHT_ARM, EntityBuilder_Weapons.BuildBaton()); EntityBuilder.MountOntoArm(entity, BodyPartLocation.LEFT_ARM, EntityBuilder.BuildPhoneScanner()); return(entity); }
public static Entity BuildBraveRiflePoliceman(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_AvoidMelee()); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = EntityBuilder.BuildNakedMech("Policeman " + designation, false, new Guidebook(clauses)); EntityBuilder.MountOntoArm(entity, BodyPartLocation.RIGHT_ARM, EntityBuilder_Weapons.BuildRifle()); EntityBuilder.MountOntoArm(entity, BodyPartLocation.LEFT_ARM, EntityBuilder.BuildHandheldScanner()); return(entity); }
public static Entity BuildRentACop(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_SeekMaxWeaponRange()); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = EntityBuilder.BuildNakedMech("Rent-A-Cop " + designation, false, new Guidebook(clauses)); EntityBuilder.MountOntoArm(entity, BodyPartLocation.RIGHT_ARM, EntityBuilder_Weapons.BuildPistol()); EntityBuilder.MountOntoArm(entity, BodyPartLocation.LEFT_ARM, EntityBuilder.BuildPhoneScanner()); return(entity); }
public static Entity BuildPolicemanHeavy(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = EntityBuilder.BuildNakedMech("Policeman " + designation, false, new Guidebook(clauses)); EntityBuilder.MountOntoArm(entity, BodyPartLocation.RIGHT_ARM, EntityBuilder_Weapons.BuildPistol()); EntityBuilder.MountOntoArm(entity, BodyPartLocation.LEFT_ARM, EntityBuilder.BuildHandheldScanner()); EntityBuilder.SlotAt(entity, BodyPartLocation.HEAD, EntityBuilder.BuildHelmet()); EntityBuilder.SlotAt(entity, BodyPartLocation.TORSO, EntityBuilder.BuildArmorPart()); EntityBuilder.SlotAt(entity, BodyPartLocation.TORSO, EntityBuilder.BuildArmorPart()); return(entity); }
public static Entity BuildSWATShockPolice(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = BuildBaseSWAT(clauses, EntityBuilder_Weapons.HFBaton(), designation); EntityBuilder.SlotAt(entity, BodyPartLocation.TORSO, EntityBuilder.BuildArmorPart()); EntityBuilder.SlotAt(entity, BodyPartLocation.LEFT_LEG, EntityBuilder.BuildArmorPart()); EntityBuilder.SlotAt(entity, BodyPartLocation.RIGHT_LEG, EntityBuilder.BuildArmorPart()); EntityBuilder.SlotAt(entity, BodyPartLocation.TORSO, EntityBuilder.BuildArmorPart()); EntityBuilder.SlotAt(entity, BodyPartLocation.LEFT_LEG, EntityBuilder.BuildArmorPart()); EntityBuilder.SlotAt(entity, BodyPartLocation.RIGHT_LEG, EntityBuilder.BuildArmorPart()); return(entity); }
public static Entity BuildRentACopBaton(string designation) { List <ActionClause> clauses = new List <ActionClause>(); clauses.Add(new ActionClause_Attack()); clauses.Add(new ActionClause_Approach()); var entity = EntityBuilder.BuildNakedMech("Rent-A-Cop " + designation, false, new Guidebook(clauses)); EntityBuilder.MountOntoArm(entity, BodyPartLocation.RIGHT_ARM, EntityBuilder_Weapons.BuildBaton()); EntityBuilder.MountOntoArm(entity, BodyPartLocation.LEFT_ARM, EntityBuilder.BuildPhoneScanner()); var cse = new StatusEffect_DamageResistance(-1, DamageType.SLASHING, Enums.ResistStrength.MAJOR); var buffable = entity.GetComponentOfType <Component_Buffable>(); buffable.ForceAddActiveStatusEffect(cse); return(entity); }
public static Entity BuildPlayerEntity() { var mech = BuildNakedMech("You", true, null); MountOntoArm(mech, BodyPartLocation.RIGHT_ARM, EntityBuilder_Weapons.BuildHFBlade()); foreach (var location in EntityBuilder.MechLocations) { FillLocationWith(mech, location, BuildArmorPart); } AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildSuicidePotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildSuicidePotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildSuicidePotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildSuicidePotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); AddToInventory(mech, EntityBuilder_Inventoriables.BuildIronskinPotion()); return(mech); }
public static Entity BuildPistol() { return(EntityBuilder_Weapons.BuildWeapon("Pistol", AttachmentSize.SMALL, 20, 3, 0, DamageType.PIERCING)); }
public static Entity BuildHFBlade() { return(EntityBuilder_Weapons.BuildWeapon("H.F. Blade", AttachmentSize.MEDIUM, 1, 10, 0, DamageType.SLASHING)); }
public static Entity BuildRifle() { return(EntityBuilder_Weapons.BuildWeapon("Rifle", AttachmentSize.MEDIUM, 25, 4, 0, DamageType.PIERCING)); }
public static Entity BuildShotgun() { return(EntityBuilder_Weapons.BuildWeapon("Shotgun", AttachmentSize.MEDIUM, 12, 5, 0, DamageType.PIERCING)); }
public static Entity HFBaton() { return(EntityBuilder_Weapons.BuildWeapon("H.F. Baton", AttachmentSize.MEDIUM, 1, 9, 0, DamageType.CRUSHING)); }
public static Entity BuildCarbine() { return(EntityBuilder_Weapons.BuildWeapon("Rifle", AttachmentSize.LARGE, 25, 9, 0, DamageType.PIERCING)); }
public static Entity BuildAssaultRifle() { return(EntityBuilder_Weapons.BuildWeapon("Rifle", AttachmentSize.LARGE, 30, 6, 0, DamageType.PIERCING)); }
public static Entity BuildCombatRifle() { return(EntityBuilder_Weapons.BuildWeapon("Combat Rifle", AttachmentSize.LARGE, 50, 8, 0, DamageType.PIERCING)); }
public static Entity BuildBaton() { return(EntityBuilder_Weapons.BuildWeapon("Baton", AttachmentSize.SMALL, 1, 3, 0, DamageType.CRUSHING)); }