/// <summary> /// Crear nuevo manejador de colsiones /// </summary> public BspCollisionManager(BspMap bspMap) { this.bspMap = bspMap; this.camera = new Q3FpsCamera(); jumpSpeed = 80.0f; gravity = 80.0f; maxStepHeight = 40; noClip = false; velocidad = new Vector3(); antCamPos = Vector3.Empty; time = 0; firstTime = true; playerBB = new TgcBoundingBox(new Vector3(-20, -60, -20), new Vector3(20, 20, 20)); }