public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Crear SkyBox skyBox = new TgcSkyBox(); skyBox.Center = new Vector3(0, 500, 0); skyBox.Size = new Vector3(10000, 10000, 10000); string texturesPath = GuiController.Instance.ExamplesMediaDir + "Texturas\\Quake\\SkyBox LostAtSeaDay\\"; skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Up, texturesPath + "lostatseaday_up.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Down, texturesPath + "lostatseaday_dn.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Left, texturesPath + "lostatseaday_lf.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Right, texturesPath + "lostatseaday_rt.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Front, texturesPath + "lostatseaday_bk.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Back, texturesPath + "lostatseaday_ft.jpg"); skyBox.updateValues(); //Cargar escenario de Isla TgcSceneLoader loader = new TgcSceneLoader(); TgcScene scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesDir + "Optimizacion\\Isla\\Isla-TgcScene.xml"); //Separar el Terreno del resto de los objetos List<TgcMesh> list1 = new List<TgcMesh>(); scene.separeteMeshList(new string[] { "Terreno" }, out list1, out objetosIsla); terreno = list1[0]; //Crear Octree octree = new Octree(); octree.create(objetosIsla, scene.BoundingBox); octree.createDebugOctreeMeshes(); //Camara en 1ra persona GuiController.Instance.FpsCamera.Enable = true; GuiController.Instance.FpsCamera.setCamera(new Vector3(1500, 800, 0), new Vector3(0, 0, -1)); GuiController.Instance.FpsCamera.MovementSpeed = 500f; GuiController.Instance.FpsCamera.JumpSpeed = 500f; GuiController.Instance.Modifiers.addBoolean("showOctree", "Show Octree", false); GuiController.Instance.Modifiers.addBoolean("showTerrain", "Show Terrain", true); }
public override void init() { GuiController.Instance.Modifiers.addFloat("zoom", 2f, 5f, 3f); GuiController.Instance.Modifiers.addBoolean("huellas", "Mostrar huellas", true); GuiController.Instance.Modifiers.addBoolean("nieve", "Mostrar nieve", true); Device d3dDevice = GuiController.Instance.D3dDevice; juego = Juego.getInstance(); vida = Vida.getInstance(); vida.initialize(); //ppManager = new PostProcesadoManager(this); camara = new TgcFpsMiCamara(); camara.Enable = true; camara.setCamera(new Vector3(-200, 40, 0), new Vector3(0, 10, 0)); camara.MovementSpeed = 150; soundManager = SoundManager.getInstance(); contadorBalas = ContadorBalas.getInstance(); escenarioManager = new EscenarioManager(); escenarioManager.generarPosiciones(); escenarioManager.generarBosque(500, 200, 40); octree = new Octree(); octree.create(escenarioManager.getOptimizables(), escenarioManager.limites); octree.createDebugOctreeMeshes(); enemigosManager = new EnemigosManager(escenarioManager); enemigosManager.generarEnemigos(Juego.Instance.totalEnemigos); Juego.Instance.manejoEnemigos(enemigosManager); contadorEnemigos = new ContadorEnemigos(); armaManager = ArmaManager.getInstance(enemigosManager, camara, escenarioManager); indicadores = new Indicadores(); camara.setEscenarioManger(escenarioManager); finalJuego = new GameOver(); huellaManager = new HuellasManager(25); nieve = new Nieve(3000, 3000, 200); clima = new Clima(nieve, soundManager); }