IEnumerator Start () { m_StateMachine = new EnumDelegate (this, InitializeStateType ()); while (enabled && Application.isPlaying) { m_StateMachine.Update (); yield return new WaitForSeconds (1.0f / Framerate); } }
IEnumerator Start() { m_StateMachine = new EnumDelegate(this, InitializeStateType()); while (enabled && Application.isPlaying) { m_StateMachine.Update(); yield return(new WaitForSeconds(1.0f / Framerate)); } }