private static void Main() { using (var game = new GameEngine()) { game.Run(); } }
private static void RunGame(GameArgs args) { Thread thread = new Thread((o) => { // Engine GameEngine game = new GameEngine(args); // Run Game _gamesRunning++; game.Run(new LaunchGameState()); _gamesRunning--; }); thread.Start(); }
static void Main() { using (var game = new GameEngine()) game.Run(); }