/// <summary>
        /// For a good module experience, your module should clean up ANY and ALL entities
        /// and controls that were created and added to either the World or SpriteScreen.
        /// Be sure to remove any tabs added to the Director window, CornerIcons, etc.
        /// </summary>
        protected override void Unload()
        {
            _exampleIcon.Dispose();
            _dungeonContextMenuStrip.Dispose();

            // Static members are not automatically cleared and will keep a reference to your,
            // module unless manually unset.
            ModuleInstance = null;
        }
 public ExampleBHUDModule([Import("ModuleParameters")] ModuleParameters moduleParameters) : base(moduleParameters)
 {
     ModuleInstance = this;
 }