private static void Main() { var app = new ExampleApplication(); var visual = new MainVisual(); app.ResourceManager.ShaderChanged += visual.ShaderChanged; LoadResources(app.ResourceManager); Stopwatch globalTime = new Stopwatch(); bool doPostProcessing = false; app.Render += () => { float time = (float)globalTime.Elapsed.TotalSeconds; if (doPostProcessing) { visual.DrawWithPostProcessing(time); } else { visual.Draw(); } }; app.Update += (t) => doPostProcessing = !Keyboard.GetState()[Key.Space]; app.Resize += visual.Resize; app.GameWindow.ConnectEvents(visual.OrbitCamera); globalTime.Start(); app.Run(); }
private static void Main() { var window = new ExampleWindow(); var camera = window.GameWindow.CreateOrbitingCameraController(1.8f, 70, 0.1f, 50f); camera.View.TargetY = -0.3f; var visual = new MainVisual(window.RenderContext.RenderState, window.ContentLoader); var globalTime = new GameTime(); bool doPostProcessing = false; window.Render += () => { if (doPostProcessing) { visual.DrawWithPostProcessing(globalTime.AbsoluteTime, camera); } else { visual.Draw(camera); } }; window.Update += (t) => doPostProcessing = !window.Input.IsButtonDown("Space"); window.Resize += visual.Resize; window.Run(); }
private static void DrawMainVisual(ExampleWindow window, ITransformation camera) { var visual = new MainVisual(window.RenderContext.RenderState, window.ContentLoader); var globalTime = new GameTime(); bool doPostProcessing = false; window.Render += () => { if (doPostProcessing) { visual.DrawWithPostProcessing(globalTime.AbsoluteTime, camera); } else { visual.Draw(camera); } }; window.Update += (t) => doPostProcessing = !Keyboard.GetState()[Key.Space]; window.Resize += visual.Resize; window.Run(); }