private void OnOptionCreation(BlueprintType value, DropdownTab tab) { var hoverable = tab.gameObject.AddComponent <Hoverable>(); hoverable.onPointerEnter.AddListener(() => Systems.UI.tooltips.blueprintTypeTooltip.Show(value)); hoverable.onPointerExit.AddListener(() => Systems.UI.tooltips.blueprintTypeTooltip.Hide()); }
private void SetBlueprintType(BlueprintType blueprintType) => this.blueprintType = blueprintType;