internal void ExposeInventoryData()
        {
            if (InventoryItem != null)
            {
                TechType = InventoryItem.item.GetTechType();
                PrefabId = InventoryItem.item.gameObject.GetComponent <PrefabIdentifier>()?.Id;
                var battery = InventoryItem.item.gameObject.GetComponent <Battery>();
                var food    = InventoryItem.item.gameObject.GetComponent <Eatable>();
                var fuel    = InventoryItem.item.gameObject.GetComponent <FireExtinguisher>();

                if (fuel != null)
                {
                    FuelData = new FuelData {
                        Fuel = fuel.fuel
                    };
                    QuickLogger.Debug($"Saved {TechType} fire extinguisher");
                    Type = ItemType.Fuel;
                    return;
                }

                if (battery != null)
                {
                    BatteryData = new BatteryData {
                        Capacity = battery._capacity, Charge = battery._charge
                    };
                    QuickLogger.Debug($"Saved {TechType} battery");
                    Type = ItemType.Battery;
                    return;
                }

                if (InventoryItem.item.gameObject.GetComponent <Eatable>() != null)
                {
                    FoodData = new FoodData {
                        FoodValue = food.GetFoodValue(), WaterValue = food.GetWaterValue()
                    };
                    QuickLogger.Debug($"Saved {TechType} Food");
                    Type = ItemType.Food;
                }
            }
            else
            {
                QuickLogger.Error($"InventoryItem was null when trying to set in the {nameof(ItemData)}");
            }
        }
        internal void ExposeInventoryData()
        {
            if (InventoryItem != null)
            {
                TechType = InventoryItem.item.GetTechType();
                PrefabId = InventoryItem.item.gameObject.GetComponent <PrefabIdentifier>()?.Id;
                var energyMixin = InventoryItem.item.GetComponentInChildren <EnergyMixin>();
                var battery     = InventoryItem.item.gameObject.GetComponent <Battery>();
                var food        = InventoryItem.item.gameObject.GetComponent <Eatable>();
                var fuel        = InventoryItem.item.gameObject.GetComponent <FireExtinguisher>();


                if (TechType == Mod.GetDSSServerTechType())
                {
                    QuickLogger.Debug("Is DDS Server", true);
                    Type = ItemType.FCSFilteredStorage;
                    var data = InventoryItem.item.gameObject.GetComponent <FCSFilteredStorage>();
                    FcsFilteredStorage = new HashSet <ObjectData>(data.Items.ToList().ConvertAll(obj => new ObjectData(obj)));
                    FcsFilters         = data.Filters.ConvertAll(filter => new Filter(filter));
                }

                if (energyMixin != null)
                {
                    PlayerToolData = GetPlayerToolData(InventoryItem);
                    QuickLogger.Debug($"Saved {TechType} player tool");
                    Type = ItemType.PlayerTool;
                }

                if (fuel != null)
                {
                    FuelData = new FuelData {
                        Fuel = fuel.fuel
                    };
                    QuickLogger.Debug($"Saved {TechType} fire extinguisher");
                    Type = ItemType.Fuel;
                    return;
                }

                if (battery != null)
                {
                    BatteryData = new BatteryData {
                        Capacity = battery._capacity, Charge = battery._charge
                    };
                    QuickLogger.Debug($"Saved {TechType} battery");
                    Type = ItemType.Battery;
                    return;
                }

                if (InventoryItem.item.gameObject.GetComponent <Eatable>() != null)
                {
                    FoodData = new FoodData {
                        FoodValue = food.GetFoodValue(), WaterValue = food.GetWaterValue()
                    };
                    QuickLogger.Debug($"Saved {TechType} Food");
                    Type = ItemType.Food;
                }
            }
            else
            {
                QuickLogger.Error($"InventoryItem was null when trying to set in the {nameof(ItemData)}");
            }
        }