public void CalculateStatisticsAboutFriends(FacebookAppEngine i_App) { FacebookObjectCollection <User> friendList = i_App?.FetchUserFriends(); if (friendList != null && friendList.Count > 0) { friendList = filterListByChoice(friendList); m_StatisticData.TotalFriends = friendList.Count; foreach (User friend in friendList) { friend.ReFetch(DynamicWrapper.eLoadOptions.FullWithConnections); try { m_StatisticData.m_MenAndWomenStats.UpdateGenderCountersAccordingToGivenFriend(friend); m_StatisticData.m_AgesStats.UpdateAgeRangesCountersAccordingToGivenUser(friend); m_StatisticData.m_SocializingStats.UpdateFriendSocializedRanksAccordingToGivenUser(friend); } catch (Exception ex) { throw new Exception(FriendsStatisticsData.k_MissingFriendInfo, ex); } } calculateAllRatios(); } else if (friendList.Count == 0) { throw new Exception(FriendsStatisticsData.k_EmptyListMessage); } else { throw new Exception(FriendsStatisticsData.k_NullListMessage); } }
public static FbAction Create(FacebookAppEngine i_Engine, eTasksType i_taskToAutomate) { FbAction res = null; switch (i_taskToAutomate) { case eTasksType.Status: res = FbActionPost.Create(i_Engine); break; case eTasksType.Photo: res = FbActionPhoto.Create(i_Engine); break; case eTasksType.Link: res = FbActionLink.Create(i_Engine); break; } return(res); }
public static TimedComponent Create(FbEventArgs i_Args, FacebookAppEngine i_Engine, eTasksType i_ChosenTask) { TimedComponent timedComponent = new TimedComponent { FbEventArgs = i_Args, ActionObject = FbActionFactory.Create(i_Engine, i_ChosenTask), Timer = new System.Timers.Timer(), Invoked = false }; timedComponent.ActionObject.LoadAction(); timedComponent.Timer.Enabled = false; timedComponent.Timer.Elapsed += new System.Timers.ElapsedEventHandler(timedComponent.OnElapsed); if ((timedComponent.FbEventArgs.Time - DateTime.Now).TotalMilliseconds > 0) { timedComponent.Timer.Interval = (timedComponent.FbEventArgs.Time - DateTime.Now).TotalMilliseconds; } else { // if the time already passed, we commit the action immediately timedComponent.Timer.Interval = 0.1; } return(timedComponent); }
public static FbActionLink Create(FacebookAppEngine i_Engine) { return(new FbActionLink { m_Engine = i_Engine }); }
public static FbActionPhoto Create(FacebookAppEngine i_Engine) { return(new FbActionPhoto { m_Engine = i_Engine }); }
public void PublishPost(string i_Text, FacebookAppEngine i_FacebookApp) { i_FacebookApp.PostStatus(string.Format(k_StatusMessage, CurrentFriendFullName, i_Text)); }