public static LobbyTeamInfo FromServer(LobbyServerTeamInfo serverInfo, int maxPlayerLevel, MatchmakingQueueConfig queueConfig) { LobbyTeamInfo lobbyTeamInfo = null; if (serverInfo != null) { lobbyTeamInfo = new LobbyTeamInfo(); if (serverInfo.TeamPlayerInfo != null) { lobbyTeamInfo.TeamPlayerInfo = new List <LobbyPlayerInfo>(); foreach (LobbyServerPlayerInfo serverInfo2 in serverInfo.TeamPlayerInfo) { lobbyTeamInfo.TeamPlayerInfo.Add(LobbyPlayerInfo.FromServer(serverInfo2, maxPlayerLevel, queueConfig)); } } } return(lobbyTeamInfo); }
public static LobbyPlayerInfo FromServer(LobbyServerPlayerInfo serverInfo, int maxPlayerLevel, MatchmakingQueueConfig queueConfig) { LobbyPlayerInfo lobbyPlayerInfo = null; if (serverInfo != null) { List <LobbyCharacterInfo> list = null; if (serverInfo.RemoteCharacterInfos != null) { list = new List <LobbyCharacterInfo>(); foreach (LobbyCharacterInfo lobbyCharacterInfo in serverInfo.RemoteCharacterInfos) { list.Add(lobbyCharacterInfo.Clone()); } } lobbyPlayerInfo = new LobbyPlayerInfo { AccountId = serverInfo.AccountId, PlayerId = serverInfo.PlayerId, CustomGameVisualSlot = serverInfo.CustomGameVisualSlot, Handle = serverInfo.Handle, TitleID = serverInfo.TitleID, TitleLevel = serverInfo.TitleLevel, BannerID = serverInfo.BannerID, EmblemID = serverInfo.EmblemID, RibbonID = serverInfo.RibbonID, IsGameOwner = serverInfo.IsGameOwner, ReplacedWithBots = serverInfo.ReplacedWithBots, IsNPCBot = serverInfo.IsNPCBot, IsLoadTestBot = serverInfo.IsLoadTestBot, BotsMasqueradeAsHumans = (queueConfig != null && queueConfig.BotsMasqueradeAsHumans), Difficulty = serverInfo.Difficulty, BotCanTaunt = serverInfo.BotCanTaunt, TeamId = serverInfo.TeamId, CharacterInfo = ((serverInfo.CharacterInfo == null) ? null : serverInfo.CharacterInfo.Clone()), RemoteCharacterInfos = list, ReadyState = serverInfo.ReadyState, ControllingPlayerId = ((!serverInfo.IsRemoteControlled) ? 0 : serverInfo.ControllingPlayerInfo.PlayerId), EffectiveClientAccessLevel = serverInfo.EffectiveClientAccessLevel }; if (serverInfo.AccountLevel >= maxPlayerLevel) { // lobbyPlayerInfo.DisplayedStat = LocalizationPayload.Create("TotalSeasonLevelStatNumber", "Global", // new LocalizationArg[] // { // LocalizationArg_Int32.Create(serverInfo.TotalLevel) // }); } else { // lobbyPlayerInfo.DisplayedStat = LocalizationPayload.Create("LevelStatNumber", "Global", // new LocalizationArg[] // { // LocalizationArg_Int32.Create(serverInfo.AccountLevel) // }); } } return(lobbyPlayerInfo); }