/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (EvilBabies game = new EvilBabies()) { game.Run(); } }
/* Constructor, wordt aangeroepen om een nieuw object(instantie van de class) te maken */ public AnimatedSprite(ContentManager content, int x, int y, Keys leftKey, Keys rightKey, Enemy enemy, EvilBabies game) { this.texture = content.Load<Texture2D>(@"pictures\gb_walk"); this.destinationRect = new Rectangle(x, y, 104, 150); this.sourceRect = new Rectangle(0, 302, 104, 150); this.leftKey = leftKey; this.rightKey = rightKey; this.content = content; this.position = new Vector2(x, y); this.fireballList = new List<Fireball>(); this.demonList = enemy.DemonList; this.game = game; }